Jocuri noi 2012

tipuri de jocuri, recomandari, aranjarea soldateilor in cutii, filme in care apar boardgames sau ORICE altceva va trece prin cap si e legat de boardgaming
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DanielIndru
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Re: Jocuri noi 2012

Post: # 27612Post DanielIndru
29 Jun 2012, 13:44

Credeam ca "joc de societate" e o expresie incetatenita deja, puteau sa o foloseasca, desi nici ea nu e o alegere foarte fericita.
Ar fi fost si o buna expresie care sa contrasteze cu "joc de carti", daca vreodata Lineart se hotaraste sa-l traduca pe acela.

Exista clar "tabla de joc" (atat componenta din boardgames, cat si un magazin online), dar "jocul pe tabla" suna ca nuca-n perete.

Anyway, poate muta cineva divagatiile astea intr-un alt thread separat, sunt convins ca lumea mai are lucruri de zis si poate Lineart ne si asculta. :)

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Re: Jocuri noi 2012

Post: # 27613Post alexddumitru
29 Jun 2012, 13:51

La fel, și board game (adică fix joc pe tablă) este un termen total nepotrivit pentru ceea ce jucăm noi astăzi. Dar nu stă nimeni să schimbe, pentru că nu e relevant. Așa că o împărțire (românească) poate fi: jocuri de societate = jocuri de cărți + jocuri pe tablă. Eu tot susțin că asta cu „sună ca nuca în perete” este o chestie care ține de obișnuință (la fel cum Vick zice că Urzeala Tronurilor i se pare OK, cred eu, pentru că s-a obișnuit să îl audă).

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Re: Jocuri noi 2012

Post: # 27614Post adixor
29 Jun 2012, 14:05

VickdaReaper wrote:Nu mi s-ar parea ca "Urzeala tronurilor" suna prea rau (este o traducere chiar eleganta a tilului englez). Dar "Jocul pe tabla" chiar suna aiurea...
+1

si sunt de acord sa mutam partea asta de discutie cu potential de "flacara" (flame) :)

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Re: Jocuri noi 2012

Post: # 27615Post DanielIndru
29 Jun 2012, 14:08

Asa e, exista board games si card games. Si mai exista party games si word games si trivia games si pen and paper games si dexterity games => si toate astea sunt cosiderate board games.
Termenul se pare ca e familie si categorie in acelasi timp.

Urzeala Tronurilor
Jocul de cărţi

Urzeala Tronurilor
Jocul pe planşă

Cu astea m-as putea obisnui. Sper sa nu trebuiasca sa tot aud de "jocul pe tablă". Câh...

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Re: Jocuri noi 2012

Post: # 27616Post acidutzu
29 Jun 2012, 14:14

Jocul pe scandura :lol: pe masa evident.

Mai bine adoptam unele cuvinte. Romana ca romana, dar nu ne este mai bine fara gâtlegău?

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Re: Jocuri noi 2012

Post: # 27617Post alexddumitru
29 Jun 2012, 14:16

Nu e nicio făclie (sic!), @adixor :) Acuma, ce să zic, asta cu planșa îmi sună mie ca nuca în perete (nu de alta, dar n-am zis niciodată planșa de joc, ci tabla). Dar na, fiecare cu urechea lui, internă, externă și toate cele și fiecare editură cu deciziile ei.

PS Sunt sigur că dacă vă uitați prin regulament o să descoperiți niște termeni care sună ca naiba, dar who cares? Eu mă bucur că apar jocuri la care e nevoie de atâta muncă pe cât e nevoie la Urzeala Tronurilor :D

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Re: Jocuri noi 2012

Post: # 27696Post DanielIndru
02 Jul 2012, 23:08

Un joc creat de Mac Gerdts care nu are rondel. Da, puteti face ochii mari. :)
From the beginning of the Roman Republic to the end of Imperial times, five patrician families took a leading role in the history of the Roman Empire: Fabius, Claudius, Valerius, Cornelius and Aemilius. Up to five players lead these families to wealth and glory in Oppida: Cities of the Roman Empire!

Fleets and legions are sent out from Rome to settle down in cities that produce food, bricks, iron, cloth, wine and gold. Individual abilities are enhanced by using senators and diplomats wisely. When the Roman Empire is completed, the most powerful patrician family will win.

Each player starts with an identical set of playing cards, and more cards can be acquired during the game. These cards serve two purposes: They are played to choose actions, and they deliver victory points (VPs) at the end of the game. Oppida is a strategy game which requires planning ahead and consideration of the opponent's moves. Every game is different because of the sequence of new cards on sale and the modular layout of cities. When all cards have been sold, the game ends. The winner is the player with the most VPs.
from http://www.boardgamegeek.com/image/1303971

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Re: Jocuri noi 2012

Post: # 27721Post DanielIndru
03 Jul 2012, 21:31

Poate v-a placut originalul si vreti expansiunea - apare la Essen:

from http://www.boardgamegeek.com/image/1355474

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Re: Jocuri noi 2012

Post: # 27722Post DanielIndru
03 Jul 2012, 23:47

Un worker placement interesant si deosebit, cum multa personalitate si elemente noi, destul de dificil din cate vad in prezentarea video:

from http://www.boardgamegeek.com/image/1287917



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Re: Jocuri noi 2012

Post: # 27757Post DanielIndru
08 Jul 2012, 12:28

A aparut si coperat unuia din cele 2 jocuri de carti create de Wallace in 2012:

from http://www.boardgamegeek.com/image/1359799

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Re: Jocuri noi 2012

Post: # 27770Post acidutzu
09 Jul 2012, 06:56

Agricola: Cave Farmers
Following along the same lines as its predecessor, Agricola: Cave Farmers is a worker placement game at heart with a focus on farming. Players will begin the game with a farmer and their spouse, and each member of their farming family will represent an action that they can take each turn. Players will be able to expand their family in a similar fashion with the same focus on running and expanding an ever-growing farm.

Agricola: Cave Farmers will be a complete redesign of Agricola that substitutes the card decks with a set of buildings and adds the ability to purchase weapons and send your farmers on quests to gain further resources. It looked very interesting, but as it's still in development Uwe told us that the game won't be published before Spiel 2012, and perhaps even later.

Agricola: Cave Farmers, seems to be a standalone Game. Uwe says that there are parts of Agricola, but there will be new ideas, especially the Cave Part of your Board, where you can build Mines and search for rubies. There will also be 2 new Animals (dogs and donkeys).

At the moment it is not sure if the Caves Theme will be Dwarfs or Humans. (Dwarfs in Caves searching in their Mines for Rubies and Gold).

There will be also Quests which you can make for extra Victory Points.
"adds the ability to purchase weapons" este ceea ce ii lipsea jocului original. De asta l-am dat. Daca vom avea arme si ne vom ataca intre noi il cumpar.
Agricola: The Bone Crusher :twisted:

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Re: Jocuri noi 2012

Post: # 27771Post Chuckila
09 Jul 2012, 09:16

Sky Traders
Game description from the publisher:

Command your own skyship and become a master merchant in Sky Traders, a board game of commerce and intrigue for two to five players. Evade the ruthless Wind Pirates as you collect influence with the powerful Sky Guild. Manipulate the commodity market using your powers of persuasion. Through clever trades and resourceful captaining, you can seize the title of Master of the Sky Guild!

Each round of Sky Traders takes place in two main phases. In the first phase, players sail their ships and perform actions. To start, each player draws an Ill Wind card, which has a variety of effects that can help or hinder players. The Sky Patrol could attack you for carrying contraband, or the Wind Pirates might try to board your vessel in hopes of plundering valuable goods. If you're lucky, you'll stumble upon a treasure map that leads to riches. It's all up to fate when you draw from the Ill Wind deck.

You'll add new members to your crew to gain various improvements. Skymen lend their blades to fight off Wind Pirate attacks. Other shipmates can help you earn more money when selling goods. Some crewmembers even make it possible to disregard the results of an Ill Wind card. You'll want to be judicious when hiring crew since they take up valuable space on the ship that could be used for trade goods.

If your skyship requires repairs or refueling, visit a city. While there, line the ship's cargo hold with valuable textiles, spices, or even jewels, then deliver the goods to another city where entrepreneurs will pay large sums of money for the items. Make sure to stock up on goods when the price is low and sell them off when their value increases.

In the second phase of each turn, the Guild Council takes place. During this round, players deliberate with each other in hopes of persuading their peers to help influence the price of goods. Strike a deal with your peers and you could force a surge in the value of the commodities you own, but if you've angered your rivals, they may choose to team up and devalue the wares you are selling.

At the end of the Guild Council phase, each captain also has the opportunity to purchase Influence, which increases his ability to control prices and moves him a step closer to victory. Influence is expensive, but you cannot become the Master of the Sky Guild without it.

As captain of your own skyship, you'll have to decide each turn how to best service your needs. Buying cargo at one port and delivering it to another city where the goods are highly desired is a great way to turn a profit. However, a captain also must consider hiring new crew, checking the ship’s phlogiston (fuel for skyships) levels, repairing damage sustained in pirate attacks, and undertaking other important tasks to keep the ship running at peak performance. When money is tight, haul toxic sludge or collect minerals from the countryside to make some quick money.
from http://www.boardgamegeek.com/image/1280034

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Re: Jocuri noi 2012

Post: # 27806Post DanielIndru
10 Jul 2012, 14:11

Un joc facut de rusi despre cucerirea cosmosului, o cursa intre jucatori pentru a cuceri cat mai multe planete:
In Kosmonauts, players take on the role of space cadets who need to complete one final challenge before they can become officers of the Space Forces. The challenge? A race through space during which they demonstrate their spaceship-controlling skills and problem-solving abilities. This race is not linear, and spaceships can pass checkpoints on the planets and comet in any order. Once a ship lands, the player claims the appropriate planet/comet token; the earlier you arrive, the more victory points (VPs) that token is worth. Each game turn is divided into four phases:

Events: The active player chooses one of three available events, which then affects all players. Events won't necessarily affect everyone the same way, though, depending on where they are in space and what they're doing.
Orders: All players present their movement orders simultaneously using a direction rose with six possible directions. Each turn, a player can place up to three units of fuel in any of those six directions.
Flying: Each ship flies one cell for each unit of fuel spent on movement in a particular direction; if a player fueled multiple directions, the ship moves in all directions fueled. Fuel units are not removed after each turn – there's no friction in space, right? – so each turn allows a captain to further increase speed (by adding fuel to units already in place) or slow down his ship (by accelerating in the opposite direction).
Planet Movement: The active player moves all planets, then passes the active player token to the player on his right.
The game ends when someone returns to Earth after visiting all but one planet. Players receive VPs for their landing tokens and completed missions, and whoever has the most VPs wins!
from http://www.boardgamegeek.com/image/1294074

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Re: Jocuri noi 2012

Post: # 27889Post DanielIndru
18 Jul 2012, 08:41

Michael Menzel se apuca de boardgame design.
Sper sa nu se lase de ilustratii.

from http://www.boardgamegeek.com/image/1358632

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Re: Jocuri noi 2012

Post: # 27929Post DanielIndru
20 Jul 2012, 08:40

Uchronia va vedea totusi lumina zilei la Essen:

from http://www.boardgamegeek.com/image/1371058

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Re: Jocuri noi 2012

Post: # 27978Post Chuckila
24 Jul 2012, 10:38

Uhmmm, sincer nu stiu ce sa cred momentan. :? Ystari este o companie care imi place, probabil voi vrea a il incerc.
In Myrmes, originally shown under the name ANTerpryse, players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest "crops" like stone, earth and aphids; fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt, all in a quest to score points and prove that they belong at the top of the heap, er, anthill. After three seasons of scrabbling and foraging, each ant colony faces a harsh winter that will test its colonial strength.

In game terms, each player has an individual game board to track what's going on inside his colony – that is, whether the nurses are tending to larvae or doing other things, where the larvae are in their growth process, what resources the colony has, which actions are available to workers when they leave the colony, and so on. The shared game board shows the landscape outside the exit tunnel that all colonies share; after exiting this tunnel, workers ants can move over the terrain to place pheromones (which gives them access to resource cubes), clean up empty pheromones (to make space), hunt prey (by discarding soldiers) or place special tiles (but only if they've developed the ant colony).

The game lasts three years, and at the start of each year three season dice are rolled to determine the event for each season: extra larvae or soldiers, more VPs for actions, and so on. Within each season, players can spend larvae to adjust the event for themselves on their personal player board. (Put the kids to work!) After adjusting the event, player allocate nurses to birth larvae, worker or soldier ants or to use them for other actions. The worker ants then do their thing, working within the colony itself (although only one colony level is open initially) or traveling to the outside world to hunt prey (ladybugs, termites, spiders), lay down pheromones (which later lets them claim resources on these spaces), place special tiles (like an aphid farm or sub-colony), or clear out pheromones left by ants from any colony. After harvesting, nurses who didn't tend to births then take additional actions, such as opening a new tunnel that only your colony can use, clearing a new level within your colony, or meeting one of the six objectives (capture a certain number of prey, build special tiles, and so on) laid out at the start of the game.

After three seasons, players must pay food to get their colony through winter, losing points if they can't. Whoever has the most points after three years wins. All hail our new ant overlords!
from http://www.boardgamegeek.com/image/1370050

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Re: Jocuri noi 2012

Post: # 27990Post DanielIndru
24 Jul 2012, 20:00

from http://www.boardgamegeek.com/image/1374975

In Shafausa, each player represents a Helvetian tribe that has come to propose a new monetary system based on an exchange of resources. Each round players can make purchases (buildings, mines, warehouses) and exchange currency – and through these transactions influence the stock market for the prosperity of their region. Each player holds three Power cards with special actions, but can use only one during the game as the other two are then removed from play. The game lasts a number of rounds, with each round having seven phases:

Extraction: Mines and certain buildings produce resources, with some buildings affecting how many resources something produces.
Order of Play: Players bid for turn order; as players drop from the bidding, they place their marker in line relative to those who have previously dropped out, so whoever stays in the longest can get the position he wants.
Buying and Constructing: In turn order, players buy at most one available building and construct two warehouses; alternatively, a player can pay to remove a building in order to make space for new buildings next round.
Management: Players can build mines, add miners to their workforce, construct purchased buildings, buy and sell resources, and construct new towns.
Administration: Players pay for buildings in reserve and check their resource limits; resource costs are adjusted based on past sales.
Speculation: In turn order, players pay to adjust the prices of various resources, with each price marker being adjustable only once.
End of Game Check: If one of a player's towns or warehouses has been filled, the game ends. Players then score points for their towns, mines, buildings, and so on, and the player with the most points wins.
In addition to this "Geek" version of the rules, Shafausa includes a "Colonial" version in which players draft start-up tiles (instead of starting with pre-determined characters who come with specific buildings, funds, etc.) and a "Family" version that removes the "Speculation" phase, simplifies turn order, and otherwise makes the game less involved.

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Re: Jocuri noi 2012

Post: # 28009Post VickdaReaper
25 Jul 2012, 22:13

Pe langa extensia pentru Troyes, Pearl Games va lansa la Essen 2012 si un joc de sine statator, numit Ginkgopolis si care este creionat de catre Xavier Georges. Descrierea lui o aveti in continuare...
In Ginkgopolis, players are building a city tile by tile around the last tree in the world - a ginkgo tree, as you might expect.

The city tiles come in three colors: yellow, which provides victory points; red, which provides resources; and blue, which provides new new city tiles. Some tiles start in play, and they're surrounded by letter markers that show where new tiles can be placed.

On a turn, each player chooses a card from his hand simultaneously. Players reveal these cards, adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card that you play goes to your left-hand neighbor, so keep in mind how your play might set up theirs!

When you add a new tile to the city, you take a "power" card of the same color, and these cards provide you additional abilities during the game, allowing you to scale up your building and point-scoring efforts.
Pentru board games sunt fidel cum era Castro pentru Cuba...

Colectie

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Re: Jocuri noi 2012

Post: # 28012Post arthuriovan
26 Jul 2012, 13:34

Un joc nou care urca rapid in topul BGG - Morels. E comparat cu Jaipur, ceea ce e in sine destul de magulitor.
from http://www.boardgamegeek.com/image/1284667


Si descrierea jocului:
The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.

Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons, and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn.

Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead.

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Re: Jocuri noi 2012

Post: # 28013Post arthuriovan
26 Jul 2012, 13:42

Anul acesta pare a fi unul special pentru fanii jocurilor cu oi! Doua jocuri cu tema aceasta se vor lansa in 2012:
Sheepdogs of Pendleton Hill (de la aceeasi companie care a publicat si Tammany Hall)
from http://www.boardgamegeek.com/image/1365197


Din pacate campania pentru acest joc pe Kickstarter nu cred ca va avea succes, asa ca la Essen 2012 va fi disponibil intr-un print foarte mic.

Sheepland
from http://www.boardgamegeek.com/image/1298380

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