tipuri de jocuri, recomandari, aranjarea soldateilor in cutii, filme in care apar boardgames sau ORICE altceva va trece prin cap si e legat de boardgaming
It doesn't matter if you're on a highway to hell or you're climbing the stairway to heaven. It doesn't matter if you beat the drums, pluck the strings, headbang or go pogo. If your heart is forged out of metal and the music is running through your veins, the hands will always show the horns - even if you throw the dice! That's something we thought while working on Thrash n’Roll.
Each player commands a chosen metal band. During the game players will train their band members, give concerts in the club, record albums, give interviews, compete for the fans, avoid scandals etc. During 12 turns of the game, players have to gather as much fame as possible to win. The game is crowned with the big concert and ThrashAwards ceremony for the best musicians, albums and singles. The game mechanics is based on dice and cards.
In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?
At the beginning of the game, players create the board at random with nine tiles per player; each tile is comprised of three hexagons, with each hexagon being one of five landscape types: forest, plains, field, mountain, lake. Players then each place three cities on the game board, with a knight in each city. They then take turns in clockwise order, with each player taking exactly one action from the six possible actions:
Recruitment: Add two knights to a city, or three knights if the city is adjacent to a lake.
Movement: Move one or two of your knights one space each. A knight can't enter a lake (blub), a mountain with an opposing pawn, or any space with an opponent's city or stronghold or two knights of the same opposing color. If you move a second knight into a space with an opposing pawn or village, remove those tokens and take one resource from the village owner.
Construction: Remove one or more of your knights from the game board and replace each with a village or stronghold, gaining one resource token matching the landscape under the structure.
New City: Replace one of your villages with a city and earn 10 victory points (VPs).
Expedition: Remove two knights from your reserve, placing one back in the box out of play and the other on any empty space on the edge of the game board.
Noble Title: Discard at least 15 resource points, then upgrade your title: baron to viscount, then count, marquis and finally duke.
Once any player has gained the title of duke, finish the round, then tally the VPs, with players scoring for resources still in their possession, their rank in the game, and the number of cities they built. Whoever has the most VPs wins.
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Scythe (2-5 players, 60-90 minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Created by lead designer Jamey Stegmaier with the assistance of Alan Stone in the stark but beautiful world of artist Jakub Rozalski, Scythe will seek funding by Stonemaier Games via Kickstarter in mid-October 2015 and will be released in summer/fall 2016.
Play as an ancient civilization as they prosper and collapse through time. Build gigantic monuments, raise impenetrable fortifications, and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost, civilizations will rise and fall as the tide of time carries them.
Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins.
Jocul initial era cu tile-uri. La noul joc probabil ai un numar de tile-uri in mana la inceputul jocului si in functie de ce si cand joci, o sa modifici fetele unor zaruri.
Pentru board games sunt fidel cum era Castro pentru Cuba...
Get involved in the 3rd Solar War with the next Ystari game: Starfighter. Pressure groups with conflicting interests are fighting each other in space for supremacy or some ore. In 2115, the war is a real show. Gigantic cruisers send in the fray their ships whose pilots are broadcast heroes. They are the Starfighters!
In this 2-player card game, combine your ships powers to get a winning strategy. Thousands of possibilities can lead you to victory if you are smart enough to avoid your enemy’s firing. There is an “introduction/training” game mode to help the players understand the various card powers. The release is planned for July 2015.
BGG wrote:The Ancient Uprising has been put down, and a fragile peace again holds in the galaxy...but suddenly, everything changes. Several new factions rise to disturb the status quo. The Unity nanomachines bend energy and matter to their will. The Shaper ships tear the spacetime fabric apart, while insignificant Octantis factions take a developmental leap after leap forward. It almost seems like the base laws of the universe no longer apply.
Eclipse: Shadow of the Rift introduces several new mechanisms to Eclipse, including Time Distortion, Evolution and Anomalies, as well as several new Rare Technologies, Developments and Discoveries. It includes two new player boards with three new different alien species from which to choose. Due to its modular design, you can use all of these additions or just some of them in any game of Eclipse according to your preferences and play style. The expansion does not require the Rise of the Ancients expansion, but is fully compatible with it.
As the shadows unfold from the rifts of spacetime, can your civilization stand unbroken?
Pentru board games sunt fidel cum era Castro pentru Cuba...
DanielIndru wrote:Cica Brass va primi o editie de lux ce contine monede de metal si o plansa pentru 2 jucatori.
Campanie pe Kickstarter in iulie.
Nu pot decat sa ma "bucur" ca l-am luat ca add-on la age of empires pe kickstarter. Oricum, in ultima vreme preturile de transport la eagle gryphon sunt exagerate pe kickstarter, adauga transport extra si pentru add-onuri.