For 200 years, the Knights Templar were a powerful political and economic force, helping to shape Europe during the Middle Ages. Founded to protect pilgrims on their journeys to the Holy Land, the "poor comrades-in-arms of Christ and the Temple of Solomon" would eventually grow a network of strongholds ("Commanderies") throughout the Christian world, where novice knights were trained, and trade goods could be managed and exchanged. By 1307, the “poor comrades-in-arms” were one of the richest organizations in Europe: one that would attract the covetous eyes of the French king.
In The Mystery of the Templars, players become the masters of this secretive organization. They must assign their knights to the critical task of escorting pilgrims, but also to seek out and discover long-lost artifacts of Christian lore. Using their holdings in the Holy Land, they procure valuable trade goods, which must then be transported to the hungry markets of Europe, using the profits to expand the Order’s holdings. But along the way brigands and pirates threaten the flow of goods and wealth, and must be challenged by valorous knights to safeguard the precious caravans and trade ships. To be successful, the players must balance the needs of trade, development, and battle.
In time, the powerful enemies of the Templars will strike, beginning the Persecution which will eventually cause the destruction of the Order. In those last desperate days, the players must flee from their Commanderies with all the wealth and relics they can carry, seeking refuge in the farthest corners of the world. The player who can best manage the resources of the Order during the days of wealth, and who can rescue the most important relics from the Persecution, will be the victor in The Mystery of the Templars.
Jocuri noi 2013
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Re: Jocuri noi 2013
The Mystery of the Templars a fost prezentat inca din 2011 la Essen sub forma de prototip, "gurile rele" spun ca se va lansa in prima jumatate a lui 2013.
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Re: Jocuri noi 2013
Mage Tower: A Tower Defense Card Game s-ar putea dovedi interesant:
Mage Tower is a tower defense card game for 2-4 players that combines the frenzy of tower defense games with the replayability and customization of fantasy card games. Each game you make a unique deck from over 170 different spells and abilities. You and opponents pick from a selection of cards to build your deck. Focus on card combos, synergy, balanced energy costs, and watch out for your opponent's strategy!
During the game there are two decks: the Monster Deck and your customized Player Deck. Each turn monsters come out of the monster deck to attack you, and you use the cards from your Player Deck to deal damage to them, draw cards, mess with opponents, and more. There are also some subtle deck building elements with "Prize Cards" you can buy during the game to add to your deck. The first players to lose all their life from the monsters lose.
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- DanielIndru
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Re: Jocuri noi 2013
Ghooost! - noul joc al lui Richard Garfield vine cu grafica dragutza si durata de joc de 15 minute.
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Re: Jocuri noi 2013
Pentru cei care adora jocurile contra cronometru, vom avea Just in Time - pare un amestec de Ubongo cu FITS.
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Re: Jocuri noi 2013
Titanium Wars - decoamdata grafica e impresionanta, vedem ce poate jocul in scurt timp.
When venturing in Limbo at the edge of the galaxy, scouts found a new form of energy: Titanium. First experiments showed it could push back the frontiers of technology, and even open new horizons for human capabilities. This news was more than enough to stir up the greed of humankind's greatest factions. Each has sent fleets to take over nearby planets where Titanium is abundant – and even seems to be in constant expansion. From that point on, armed conflicts were bound to happen, and this war will be settled only by controlling the Titanium deposits...
As leaders of these great factions in Titanium Wars, players will expand their space empire and build their own fleet of custom battleships to defeat their opponents. They will have to prove bold, insightful and tactful if they want any chance to win this fierce war.
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Re: Jocuri noi 2013
Cateva din expansiunile care sunt deja anuntate:
High Frontier Colonization
Mansions of Madness: Call of the Wild
Innovation: Figures in the Sand
Age of Industry Expansion : Great Lakes & South Africa
Si poate anul asta apare in sfarsit Race for the Galaxy: Alien Artifacts
High Frontier Colonization
Mansions of Madness: Call of the Wild
Innovation: Figures in the Sand
Age of Industry Expansion : Great Lakes & South Africa
Si poate anul asta apare in sfarsit Race for the Galaxy: Alien Artifacts
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Re: Jocuri noi 2013
Un concept interesant:
Build an empire and conquer the land in around eight minutes!
In Eight-Minute Empire, 2-4 players take turns selecting a card from six displayed. The card gives a good, and also has an action that the player takes immediately. Actions help players take over the map, but sets of goods are worth points at the end of the game, so players have to balance the two aspects.
Eight-Minute Empire is the super-quick area control game with tough decisions. It's easy to learn and perfect for when you only have a few minutes.
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Re: Jocuri noi 2013
Wargame abstract: Trench
Occupy the trench and prepare to invade the enemy's territory!
With a design based upon classic strategy games, such as chess and checkers, TRENCH takes its inspiration from the First World War to bring you the ultimate 2-player challenge!
Two opposing armies (represented by the colors "black" and "white"), camouflaged on the field, combat on a diamond-shaped 8x8 board, where optical illusions dominate, separated by a trench. This obstacle has a central role in the conflict: its occupation may make a difference for the outcome of the confrontation.
From the Soldiers to the General, each one subject to specific manoeuvres, all will have to cooperate in order to be able to occupy the trench, invade the enemy's territory and vanquish the foe.
The army that manages to survive after two battles wins the game and the right to place the disputed trophy at the center of the board!
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Re: Jocuri noi 2013
The year is 1692. In an atmosphere of pessimism and charged paranoia, the citizens of Salem are at the mercy of demons – not demons of the soul, but demons of the mind. What began as a devout Puritan community devolved in a matter of months into a people torn apart by fear, lies, and fanatical orthodoxy. The residents of Salem quickly discovered that they could find Hell all around them.
Salem incites the atmosphere of paranoia that held the village of Salem captive. Players act with the assumption that there are witches among them (and, in this case, there will be). Each player controls six residents of Salem, three of whom are witches. Game play is simple: try to rid the village of witches and keep the identities of your own residents secret.
The game plays over the course of four rounds representing the four months (June–September 1692) in which the hysteria was at its height. Each round has two parts: a Witch Hunt and a Witch Trial, followed by hangings (the dates of which correspond to the four actual hangings that took place in Salem that year). During the Witch Hunt, players send residents to jail and provide alibis for their own jailed citizens. At the end of each round all jailed citizens stand trial. Players then collectively decide who is hanged and who is spared. The player who is most successful at discerning witches from villagers wins!
While the story surrounding the Salem witch trials has become something of a legend, every character in this game is based on a real person whose life was directly touched and in some cases torn apart or taken away by the events surrounding the Salem witch trials. Extensive research has been done to craft the real-life stories of all 42 residents in the game.
While this game focuses on the people and events specific to Salem, Massachusetts, similar witch hunts were taking place as far north as Maine and as far West as Connecticut. Surely, the devil had come to New England.
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Re: Jocuri noi 2013
Corporate America is a political satire game about corporate influence of government. In it, players take the role of corporations, manipulating the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins.
The game progresses through four phases. In the Wall Street Phase, players start businesses (like Trius or Crapple), which fall into various industries (like transportation, luxury, and technology). In the Main Street Phase, players take turns playing consumption cards to simulate the population. Players can manipulate the population by spending money or using media businesses, and can manipulate each other with bribes. In the Campaign Trail Phase, a number of election issues are revealed, and players get the opportunity to run for president for the turn. After everyone has had a chance to electioneer, players take turns secretly bidding money on the candidate they want to win. After three bid rounds, whoever has the most money bid on him or her becomes the president in the Capitol Hill Phase. The new president is rewarded with an Executive Privilege card, which grants a special power, and then can pass legislation to impact industries and the rules of the game.
The game ends after a set number of turns. Whoever has the most money at the end of the game wins!
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Re: Jocuri noi 2013
Noul joc iesit din mana lui Inka si Markus Brand se va numi La Boca:

In changing teams, two players must meet a task together. But everyone sees only the assembling to view of his page. Therefore the two must speak out, to find out which part comes where. And all this against the clock! The faster the player solve their problem, there are more points. And already, a new team is formed. Common solving of the tasks again and again other construction partners is a lot of fun.
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Re: Jocuri noi 2013
Steam Noir: Revolution
In the Wilhelminian steampunk State of "Januskoogen" five factions of the population rise against Emperor Julian. They must work together to overcome the Emperor, but only one will eventually rule the future country. Otherwise, Julian suppresses the revolution and retains control...
In Steam Noir: Revolution, each faction consists of a total of 13 cards: three cards with a value of 4-6 and two cards with values 7-8. There are ten additional cards which can be added to the strength of any faction card already in play. The table represents Haven, the capital of Januskoogen, where the emperor deploys his army on one side and the insurgent people gather on the other.
The game is played over a series of turns ("weeks"). After four weeks, a month is completed with an intermediate scoring, and after three months a final scoring ends the game.
Each player starts with a hand of seven cards, one random “secret goal” faction that the player attempts to guide to victory, and a set of support cards. With these cards you secretly “bid” on the faction you believe will win the next month’s scoring by having accumulated the most points.
Gameplay: players simultaneously place one card each in the centre of the table, either towards the revolutionary forces, or as a traitor on the emperor's side adding this value to an “Emperor card” already placed in that location. This happens three times, but you are only allowed to place one of your three cards as a traitor. The week is then resolved and the highest card of the player who provided the most support for the strongest faction is put aside for future scorings; in addition, this player is immediately awarded 2 extra points. The player who played the highest single card for this faction (not necessarily the same player!) is awarded 1 point. But beware - when the Emperor (his card plus all traitors) gained more points than each single faction, the Emperor card id placed to the scoring! The table is cleared and the next week begins. After four weeks, a month is over and an intermediate scoring takes place. If you are correct with your prediction of this month’s winner you gain another 6 points.
After three months the final scoring occurs, determining the winner: the “secret goals” are revealed and the collected points of each player are added to the cards put aside for their faction during the course of the game. The faction with the highest score wins the revolution - and the game. But: when the emperor (with traitors) can put down the rebellion - then the faction with the lowest score wins the game. Or, if the highest scoring revolutionary faction wins and is too far ahead, it is immediately overthrown by all the others and the faction with the second highest score wins the game.
To win the game it is very important to mislead your opponents by bluffing and creating short term alliances, but mistrust to everything anybody else is saying.
The game is set in the world of the award winning German steampunk graphic novel Steam Noir (“Best German Comic Book 2012”). The release of the game is scheduled for June / July 2013 - just before the release of the fourth and final volume of Steam Noir. An international crowdfunding campaign will be run in February / March. Steam Noir artist Felix Mertikat is creating the graphic concept and original artwork for the game.
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Re: Jocuri noi 2013
Daca aveti timp, urmariti aceasta prezentare a jocului, pare extrem de interesant:djdano wrote:Wargame abstract: Trench
Occupy the trench and prepare to invade the enemy's territory!
With a design based upon classic strategy games, such as chess and checkers, TRENCH takes its inspiration from the First World War to bring you the ultimate 2-player challenge!
Two opposing armies (represented by the colors "black" and "white"), camouflaged on the field, combat on a diamond-shaped 8x8 board, where optical illusions dominate, separated by a trench. This obstacle has a central role in the conflict: its occupation may make a difference for the outcome of the confrontation.
From the Soldiers to the General, each one subject to specific manoeuvres, all will have to cooperate in order to be able to occupy the trench, invade the enemy's territory and vanquish the foe.
The army that manages to survive after two battles wins the game and the right to place the disputed trophy at the center of the board!
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Re: Jocuri noi 2013
Yup, Trench este unul din jocurile care vor aparea in lista celor mai promitatoare jocuri de razboi 2013. Nu sunt fan al sahului, insa nu pot sa ii neg valorea. Trench pare sa ofere multa strategie si arata superb. Ramane doar intrebarea "pe care loc?".
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Re: Jocuri noi 2013
Woot!
Princes of the Renaissance va avea in curand o campanie pe Kickstarter pentru un reprint de catre Radiant Gaming!!
Princes of the Renaissance va avea in curand o campanie pe Kickstarter pentru un reprint de catre Radiant Gaming!!
What I know: This will be a reprint. All of the artwork and rules will get a face lift, but no (substantial) changes will be made to the original game. Most likely the variant will be included where the houses all have unique abilities (this will most likely be a stretch goal). This will allow either option to be played.
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Re: Jocuri noi 2013
In The Lord of the Rings: The Fellowship of the Ring Deck-Building Game, you take on the role of Frodo, Gandalf, Aragon or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. In the end, the player who has accumulated the most victory points (VPs) from the cards in his deck wins.
Each player takes the role of one of seven iconic heroes from The Lord of the Rings: The Fellowship of the Ring: Aragorn, Frodo, Gandalf, Legolas, Gimli, Samwise, and Boromir. Each hero comes with a special power unique to that character and usable only by that player.
Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Enemies, Allies, Artifacts, Manuevers, and Locations.
To bolster their existing deck of cards, players use Power to acquire cards from "The Path", a large, central stack of cards that supplies a five-card line-up from which players make their purchases. Each player will always have five face-up cards from which to choose each turn, so every turn there are new options and surprises.
When a player has amassed enough Power, he or she may defeat more powerful enemies from the "Archenemy" deck. "Archenemy" cards are represented by the notable enemies from The Lord of the Rings: The Fellowship of the Ring, including Saruman, and the Balrog, among others. When an "Archenemy" is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Boromir's Shield, Mithril Armor, "You Shall Not Pass!" and several others.
The objective for each player is to acquire the most VPs by the end of the game. Nearly every card acquired during the game has a VP value, with the "Archenemy" cards providing the most VPs. In the end, the player who has accumulated the most VPs from the cards in his deck wins.
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The name "Five Points" evokes images of poverty, rampant crime, decadence and despair. That's true. The Five Points area of New York in the mid-1800s was a lurid geographical cancer filled with dilapidated and unlivable tenement houses, gang extortion, corrupt politicians, dance halls and drunkenness and gambling. This was a place where all manner of crime flourished, the residents were terrorized and squalor prevailed. This is the setting over many decades through the nineteenth century.
Five Points: Gangs of New York is a game of struggle for political control of Manhattan in the mid-19th century. As the leader of a powerful political faction, you manipulate gangs and influence politicians behind the scenes to seize control. Effective use of your resources will gain influence, win elections, and let you control the destiny of New York; fail and you will be less than a footnote to history.
Several tools lie at your disposal if you have the strength to acquire and use them. Your loyal rabble will execute your will. Controlling districts with your rabble could give you access to a limited number of important buildings: Tammany Hall, Board of Elections, 5th Ward Offices and many others. Your control of these buildings may provide influence and special powers. Bid for control of election-influencing manipulations that may swing the vote.
In Manhattan, your burgeoning political machine may affect politics in America's great city for over 100 years. At the heart of this machine are the gangs of New York who enforce the will of the bosses and determine elections before the first vote is cast.







































































