
Jocuri noi 2014
- DanielIndru
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Re: Jocuri noi 2014
Noul joc distribuit de Asmodee e inca necunoscut ca tema si mecanici, dar coperta ma face sa fiu foarte intrigat: Madame Ching


- DanielIndru
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Re: Jocuri noi 2014
Stefan Feld nu pierde vremea deloc:

Ready to start exploring a previously uncharted island? Good! You and the other players each have a team of five scientists, and you want to capture animal species so that you can study them — and, of course, score points.
The game board in La Isla consists of a set of oddly-shaped tiles that are placed in a circular arrangement around a central polygonal tile. Thirty-five animal tokens (seven each of five types) are placed at random on spaces numbered 2, 3 and 4 on the game board; these numbers equal the number of camps that surround these spaces.
On a turn, a player has three cards that he places face-down in the A, B and D spaces on his card display. All players reveal their A cards at the same time, then place them in one of the three slots at the top of their display; the image depicted on the top of this card shows the special power that the owner of this card has available. Once a player has filled all three slots on her display, future cards placed with the A action cover an existing card.
After revealing the cards in their B slots simultaneously, the players collect the goods depicted in the lower-left corner of their individual card.
Each player in turn then places one of his scientists on a camp, first paying two resources of the type matching that camp. (If all of a player's scientists are on the board, she moves one of these scientists.) If the player now has a scientist on each camp surrounding an animal space, she takes that animal tile, scoring points for it based on how many animals of that type she already has and how valuable the animal currently is.
Finally, the card in the D slot increases the value of one animal. Each animal has a points threshold so that if you move an animal up, say, four times, each animal of this type is worth an extra point. When the sum of these values for all five animals equals seven, nine or eleven (based on the number of players), the game ends at the conclusion of the round. Players then tally their final scores to see who wins.

- 26octombrie
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- DanielIndru
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Re: Jocuri noi 2014
Epic Resort:

Pe BGG gasiti o descriere mult mai amanuntita, pe mine ma atrage tema fantasy si combinatia worker placement + hand management.Hire and train your workers, build and upgrade your attractions, and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.

- DanielIndru
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Re: Jocuri noi 2014
Copper Country
Pare un joc destul de lejer in genul lui Tinner's Trail, dar cu elemente suplimentare de hand management si press your luck.

O descriere mult mai stufoasa gasiti pe BGG.The year is 1840 and America’s first mining boom is about to change COPPER COUNTRY forever. Each player takes on the role of a mining company and competes for copper by casting men and machines into the underground lottery. As the industry grows, so do the communities surrounding your mines. But Copper Country is a dangerous place. Every attempt to wrest copper from the ground hangs the fortunes of your company, and the lives of your men, in the balance. Life, Work, Profit, Death: COPPER COUNTRY.
Pare un joc destul de lejer in genul lui Tinner's Trail, dar cu elemente suplimentare de hand management si press your luck.

- DanielIndru
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Re: Jocuri noi 2014
The Great Museum
Tema e interesanta si durata promite un joc economic complex, dar elementele de dice rolling si trading s-ar putea sa-i reduca din appeal in ochii mei.

Tema e interesanta si durata promite un joc economic complex, dar elementele de dice rolling si trading s-ar putea sa-i reduca din appeal in ochii mei.
In The Great Museum, players take on the roles of the owners of the world's great museums. They vie with each other to build the best museum in the world by collecting artefacts: prehistoric, art, jewellery, statues, sarcophagi, inscriptions, weapons and pottery. These are collected in the Regional exhibition rooms of the museums and organised on the basis of the continent of origin.
In the course of the game you will also host Special Exhibitions such as 'The Relics of Peking Man' or 'the Lost Glory of Carthage' which will require collecting specific sets of exhibits. You also will be on the lookout for clues that will enable you to collect one or two main attractions for your museum – an artefact of global significance such as the Complete Works of Shakespeare or the Sword of Julius Caesar. (Clues can also help with expeditions.)
All of these activities bring your museum value to set it above the rest. In an effort to achieve victory you will fund expeditions around the world, competing with the other players as to which to support and to what extent. You will buy and sell artefacts on the world market, auction them off and you may be tempted to risk the black market. (Just don't get caught or it will look bad for your museum.) You will also invest in action cards which can give you the edge in various aspects of the game.
Four times in the game there is an Exhibition Phase. During this phase you calculate the score of your museum, which is gained from the stars on each tile you own in Regional Halls with bonuses for larger collections. Completed Special exhibitions (active and old) also contribute to your score as do some action cards and the Main Attractions. A museum score is used to calculate how much prestige your Museum gained from that Exhibition Phase as well as how much income it receives for the next turn.
The best managed museum will gain the most Prestige and will win the game.

- DanielIndru
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Re: Jocuri noi 2014
Greed:
Donald X. Vaccarino revine cu un joc ce nu pare deloc original pentru ca aduce prea puternic aminte de 7 Wonders.
Dar poate are sanse sa devina totusi un party game reusit, ca la capitolul strategie nu i-am gasit atuuri.

O descriere mai stufoasa gasiti pe BGG.In the card game Greed, crime lords (the players) try to earn more money than anyone else through clever use of their cards.
Donald X. Vaccarino revine cu un joc ce nu pare deloc original pentru ca aduce prea puternic aminte de 7 Wonders.
Dar poate are sanse sa devina totusi un party game reusit, ca la capitolul strategie nu i-am gasit atuuri.

- DanielIndru
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Re: Jocuri noi 2014
Aeroplanes: Aviation Ascendant a fost un joc slab din punctul meu de vedere.
Ma bucur sa vad ca Wallace nu a renuntat complet la jocurile economice complexe si anul acesta va aborda ultima tema ramasa din mijloacele de transport: barci.
Nicio poza nu e disponibila deocamdata.
Ma bucur sa vad ca Wallace nu a renuntat complet la jocurile economice complexe si anul acesta va aborda ultima tema ramasa din mijloacele de transport: barci.
Nicio poza nu e disponibila deocamdata.
Ships deals with the history of shipping, from the time of the Phoenicians to the modern era. The game is divided into three ages, marked with different ship types. The first age is that of the galley, followed by the age of the galleon, then finally the steamship age. The board combines a track showing the development of ships, similar to that in Automobile, with a map of Europe and an area representing the rest of the world.
Your turn is divided into two phases. In the first phase, you choose to either conduct commerce (such as selling goods, taxing locations or improving your warehouse) or take a card, selecting one from seven on display; the cards vary in their effects, granting money, victory points or special actions.
In the second phase, you choose whether to place a ship, move a ship, or retrieve ships/merchants. When you place a ship, you do so in either the merchant box or the warship box in one of eleven levels. A merchant allows you to place a merchant cube on the board, giving you one or two goods counters to place in your warehouse. A warship lets you take control of a location at the cost of one food goods counter.
Once all of your ships are on the board, you can either move them (paying money to advance its level and take the associated action) or retrieve it from the board so that you can place it elsewhere later. As ships are placed in a level, the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points and possible additional income). When a ship is placed in the first galleon level, galleys become redundant; similarly, someone placing in the first steamship level makes galleons redundant. During the galleon and steamship ages, you can pay extra to move more ships, so having money in hand gives you a greater range of options and allows you to use your fleet more efficiently.
When placing ships, you can initially place only in "1" locations, which are grouped around the eastern Mediterranean Sea. Once someone pays to move to a "2" location, which are grouped around the western Mediterranean, that area opens to others, with the other areas being Northern Europe (3), the Americas (4), East Indies (5) and the Pacific (6). As soon as a new area opens, players score points for merchants and control discs in the present area, with the points earned being the same as the number of the area.
Ships includes six types of goods: food, oil, metal, wine, cloth and spices. Each has a monetary value as well as a special power. Food can be used to take control of locations, thus building an empire. Oil can be used to gain extra actions. Metal helps to advance your ships along the outer track. Wine can be converted to goods of a lower value. Cloth can be converted to victory points, while spices have the highest monetary value. You have to decide whether to cash your goods in for money or use their power.
- DanielIndru
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Re: Jocuri noi 2014
Si al doilea joc ce va iesi din manutzele lui nea Wallace in 2014:
Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces.
The game board is comprised of forty provinces, each with its own card. At the start of play, you receive a number of Province cards at random, then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck, then draw a hand of five cards. The game includes 27 Improvement cards, 16 of which are drawn and placed on display; these cards will be drafted during the game.
Mythotopia has nine variable victory point (VP) cards, four of which are drawn at random for a game; place these cards on display with three fixed VP cards, then place a number of VP counters on each card. The fixed VP cards give points for building cities, roads and castles, while the variable ones may change the board situation by adding dragons, runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas, for successfully attacking other players, and for building cities/roads. As these VP cards vary from game to game, they alter the balance between developmental and aggressive play.
On your turn, perform two actions, then refill your hand to five cards. Nine actions are possible, such as buying armies or ships (after starting with six armies and two ships), placing these armies or ships, drafting Improvement cards (for a cost of one gold), placing cards in reserve (to use them on a future turn), permanently removing cards from your deck, using a card for its specific action, and invading a neighboring province. To invade, you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions, so if you're placing armies to prepare for an attack, opponents have the chance to prepare defenses.
Three resources are used in Mythotopia: food to feed invading armies, stone to build cities, roads and castles, and gold to buy armies, ships and Improvement cards. Most provinces contain one resource type, and gaining that province gives you that resource. You can turn towns into cities, which increases the number of cards you can keep in your reserve. You can connect provinces with roads, which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province.
All of these constructions (cities, roads, castles) give you victory points, as does taking control of a province. Additional points are available via the VP cards, with you taking VP counters when you meet the condition on a card. For example, building a road gives you two VPs, but if the "Roadside Inns" VP card is in play, then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province, but you never lose VP counters. The game ends after four of the seven VP cards have been emptied, and the player with the most VPs wins.
- DanielIndru
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Re: Jocuri noi 2014
Hmm, e un Cathala + Maublanc...djdano wrote:Noul joc distribuit de Asmodee e inca necunoscut ca tema si mecanici, dar coperta ma face sa fiu foarte intrigat: Madame Ching
Madame Ching is a hand-management game in which 2-4 players try to put together voyages that take their ships far across the waters, possibly all the way to Hong Kong.
Each player starts the game with four cards in hand, each card having a number from 1 to 50-something; the cards have a colored bar across the top, often with a symbol in them. In the first round, each player lays down a card, drafts one of the available cards, then moves one of her ships to the right on the ocean. Players then repeat this process, possibly starting a new journey — a.k.a., new row of played cards — or adding to the journey already begun by playing a higher-valued card that what was last played. In the latter case, if the color of the card matches the color of the card previously played, the ship moves directly to the right; otherwise the ship moves both down and right.
When a player can't add to a journey any more and must start a new one, she scores that voyage, possibly claiming one of the ship tiles on display based on the length of the voyage. (Each space on the game board's ocean has values on it, and the more times you move both down and right, the higher your score overall — doing this is more difficult than you'd hope for, however, since you must consistently have cards that are both of higher value and different color.) Each ship bears some combination of gems, and those are worth points at the end of the game.
If you have certain symbols on a voyage, you can claim bonus action cards that let you steal gems or cards from opponents, take cards from the discard pile, insert cards in a voyage, and so on. Get the right symbols, and you can claim the Madame Ching vessel, ending the game. Players then tally their points for destinations, gems, and so forth, and whoever has the highest score wins.
- DanielIndru
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Re: Jocuri noi 2014
In Helios, players are high priests of the Greek sun god Helios, and the power of the sun drives everything in the game as players try to build temples, expand cities, and make their civilization flourish.
Development can succeed, though, only if you've secured a supply of the limited raw materials available, and the more that you've built of your temple, the more expensive the remaining parts will be. Glass manastones are the game's currency, and with them you can acquire people, increase the number of points you'll score, and more.

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nqq
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- Keyser
- King Meeple

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Re: Jocuri noi 2014
Un nou Game of Thrones card game, facut de Knizia: Game of Thrones: Westeros Intrigue.
http://www.fantasyflightgames.com/edge_ ... ?eidn=4634
http://www.fantasyflightgames.com/edge_ ... ?eidn=4634
#nambos
The greatest trick the Devil ever pulled was convincing the world he didn't exist. - Verbal Kint
The greatest trick the Devil ever pulled was convincing the world he didn't exist. - Verbal Kint
- omucu
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Re: Jocuri noi 2014
ma astept sa nu aiba nici o legatura cu Game of Thrones in afara de imaginile de pe carti 
- VickdaReaper
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Re: Jocuri noi 2014
Nu are nicio legatura cu cartea/cartile/serialul. Este un joc abstract, de blocare al adversarului, cu poze din AGoT pe carti...
- VickdaReaper
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Re: Jocuri noi 2014
S-a îndoit cineva măcar o secundă? Mai ales când jocul contine doar câţiva Ancient Ones?
- fl0po
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- 26octombrie
- King Meeple

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Re: Jocuri noi 2014
The Walled City: Londonderry
Northern Ireland, 1608, in a difficult time a new city is born.
Harness the guilds, unite the citizens and pander the political factions as you race to be voted mayor amidst the settling of the historic walled city of Londonderry.
Gain votes by constructing roads between neighbourhoods, gerrymandering town hall meetings, raising the great walls, nominating watchmen, and securing favours with both political factions and the Irish livery companies, all while trying to keep the King in your back pocket. Londonderry is a highly thematic and elegant area control game for 2-4 players that plays in less than 60 minutes.
In the First Round, years 1608-1614, start by aligning yourself with one of the 12 Livery Companies, hoping to maximize this connection to gain votes [Election Phase].
Each turn players then split their attention between strategic City Planning - trying to recruit loyal English and Irish citizens to settle in Londonderry, in hopes to win votes in each neighbourhood, and Gerrymandering town hall meetings - swaying the power between various political factions in hopes to win votes if you can end up aligned with them [Planning Phase].
After constructing all the roads, unconnected neighbourhoods are combined and loyalties are decided [Conflict Phase].
Votes are then tallied in two ways. First, based on majority in neighbourhoods. Secondly, based on majority for each political affiliation [Scoring Phase].
Finally, bonus votes are awarded by the King [Awards Phase].
In the Second Round, years 1615-1618, the same 5 phases are repeated as you raise the wall sections of the city. This time, however, in the Planning Phase English citizens can be promoted to Watchmen on the towers to score immediate votes, and in the Conflict Phase English citizens left in neighbourhoods that do not get walled will flee and potentially lose you votes.
The player with the most votes cast for them when the last wall is raised will be declared the "First Mayor of Londonderry" and win the game!
- 26octombrie
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Re: Jocuri noi 2014
nu stiu daca voi il incadrati la categoria jocuri, da mi s-a parut fun:
se gaseste pe BGGStore
se gaseste pe BGGStore





