Jocuri noi 2014

tipuri de jocuri, recomandari, aranjarea soldateilor in cutii, filme in care apar boardgames sau ORICE altceva va trece prin cap si e legat de boardgaming
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Keyser
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Re: Jocuri noi 2014

Post: # 50820Post Keyser
25 Feb 2014, 10:32

#nambos

The greatest trick the Devil ever pulled was convincing the world he didn't exist. - Verbal Kint

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Re: Jocuri noi 2014

Post: # 50937Post DanielIndru
28 Feb 2014, 17:57

Un joc relativ scurt ce combina multe mecanici care imi plac: The Ancient World
In an ancient world forgotten by time, enormous titans terrorize the land. The five tribes have been fleeing from the titans for centuries, but things are about to change. Growing city-states pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.

In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, military and defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities.

A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners. Tribe banners can also be gained by defeating titans. Players gain victory points for sets of tribe banners.

After six rounds, the player with the most victory points from sets of tribe banners wins.
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Re: Jocuri noi 2014

Post: # 51103Post DanielIndru
05 Mar 2014, 21:35

Mystery Rummy: Jack the Ripper va fi retiparit in 2014 de catre Pegasus Spiele.
Avand in vedere dependenta lingvistica, sper ca va exista si o versiune in limba engleza.
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Re: Jocuri noi 2014

Post: # 51127Post mihai
06 Mar 2014, 18:22

djdano wrote:Mystery Rummy: Jack the Ripper va fi retiparit in 2014 de catre Pegasus Spiele.
Avand in vedere dependenta lingvistica, sper ca va exista si o versiune in limba engleza.
Din pacate nu cred ca va fi in engleza, fiind scor de Pegasus ei marea majoritate a jocurilor le scot in germana (only); eu mi le-as fi dorit si pe celelalte dar nu le gasesc decat in germana....:(

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Re: Jocuri noi 2014

Post: # 51522Post DanielIndru
18 Mar 2014, 09:28

17.12.2012
djdano wrote:Vital Lacerda lucreaza de zor la noul titlu ce urmeaza a se publica in 2013: Kanban

from http://www.boardgamegeek.com/image/1507578

18.03.2014

Stronghold Games s-a angajat sa fie publisher anul acesta.
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Re: Jocuri noi 2014

Post: # 51523Post 26octombrie
18 Mar 2014, 09:54

si revenim la intrebarea noastra, legata de cutiile jocurilor: de ce e doamna aceea suparata/dezgustata de masina cu pricina? :?

andreimic

Re: Jocuri noi 2014

Post: # 51524Post andreimic
18 Mar 2014, 10:18

26octombrie wrote:si revenim la intrebarea noastra, legata de cutiile jocurilor: de ce e doamna aceea suparata/dezgustata de masina cu pricina? :?
She's not agile enough AM I RITE? :lol:


Anyone? No? :< Sorry...

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Re: Jocuri noi 2014

Post: # 51556Post DanielIndru
19 Mar 2014, 00:47

Jocul asta suna foarte interesant si Ted Alspach incepe sa-mi para un designer ce a ajuns la maturitate:
In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.

In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.

After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.
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Re: Jocuri noi 2014

Post: # 51557Post cristianf
19 Mar 2014, 01:19

Si daca intr-un post anterior djdano anunta retiparirea jocului Himalaya, iata si reimplementarea lui cu o grafica semnata de cei care ne-au incantat si cu Seasons:

from http://www.boardgamegeek.com/image/1959186

The Black Southern Host has arisen, corrupting the hearts of the indigenous creatures. Afflicted by a mysterious sickness, they are attacking human cities. The last remaining hope for restoring peace to Xidit lies with the Kingdom's noble heirs, the Idrakys. As one of them, you must roam the Kingdom recruiting brave soldiers and reclaiming threatened cities. Your bravery will not go unrewarded: accumulate wealth, send bards to sing your praises, and build Sorcerers' Guilds!

Lords of Xidit features simultaneous programming and an elimination-based scoring system that leaves no room for complacency! In more detail, at the end of the game players compare their influence in one category and the player with the least influence is eliminated and his pieces removed from the board; players then compare influence in another category, with a player again being removed. The order of elimination is randomly determined at the start of play, forcing you to thinking in different ways each game.

Prepare to ride out, Idrakys, and forge your legend!
PS acum realizez ca vorbim de acelasi joc, probabil nu au primit drepturile de autor pentru Himalaya. :D

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Re: Jocuri noi 2014

Post: # 51687Post DanielIndru
24 Mar 2014, 14:11

Noul LCG creat the FFG va avea loc in universul Warhammer 40k si va fi exclusiv pentru 2 jucatori:
In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war.

Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Imperial Guard, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions.

At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet.

Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.

Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses as defeating the opponent's warlord is another way to victory.
Imaginile sunt de calitate slaba deocamdata:
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Re: Jocuri noi 2014

Post: # 51809Post DanielIndru
27 Mar 2014, 14:55

Un joc de carti simplu si interesant despre trenuri creat de Seth Jaffee (Eminent Domain):
In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.

Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars.

When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!

Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!
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Re: Jocuri noi 2014

Post: # 52038Post DanielIndru
03 Apr 2014, 14:11

Cei care nu au reusit sa-si cumpere Morels din US o vor putea face de la Pegasus Spiele:
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Re: Jocuri noi 2014

Post: # 52075Post Chuckila
04 Apr 2014, 19:53

Pentru cei interesati de unul din cele mai bune wargames solitaire, editia a doua a regulamentului Fields of Fire.
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Chiar si cu aceasta editia revizuita, consensul este ca acest joc nu este pentru toata lumea. Va fi nevoie de studiu si multa ambitie pentru a descoperi ce poate oferi acest titlu.

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Re: Jocuri noi 2014

Post: # 52444Post DanielIndru
18 Apr 2014, 16:44

Saga continua in 2014:
Ascension: Realms Unraveled is a deck-building game in which players acquire cards from a central pool, then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool, and players can combat them to earn victory points (VPs) and possibly other benefits, such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out.

Ascension: Realms Unraveled, part of the Ascension deck-building game series, is both a standalone game for 2-4 players (with solitaire rules included, too) and an expansion that can be combined with any other Ascension game to support up to six players.

While cards in previous Ascension games have always belonged to one of four factions, Ascension: Realms Unraveled introduces multi-faction heroes, and these heroes combine with the new "Multi-Unite" game mechanism to deliver huge rewards to those who play multiple heroes from the same faction.

Ascension: Realms Unraveled also features the "Transform" mechanism that debuted Ascension: Darkness Unleashed, with players being able to convert their cards into new, more powerful versions as the game progresses.
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Re: Jocuri noi 2014

Post: # 52747Post DanielIndru
05 May 2014, 09:22

Thunderstone Advance va primi inca o expansiune in vara 2014:
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The next Thunderstone Advance expansion in august 2014 : Thunderstone Advance: Into the Abyss continues the story of survival in the forsaken realm.

This set showcases a blend of 381 cards from the first six Thunderstone releases, together with some new heroes, spells, items, villagers, and monsters. It also incorporates alternate uses for experience tokens and fourth level heroes for this set and the companion set, Worlds Collide.

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Re: Jocuri noi 2014

Post: # 53141Post DanielIndru
21 May 2014, 20:21

Noul joc semnat de Uwe Rosenberg se va numi Arler Erde si pare un amestec de Glass Road cu Agricola:
In the worker placement game Arler Erde, set in the German region of East Frisia, players develop an estate and expand their territory by cutting peat and building dikes.

The game last nine half-years with alternating summer and winter seasons, and each season allows or denies specific player actions. Different and detailed manufacturing processes allow a player to create goods needed to expand her estate. In addition, trades with adjoining municipalities can help a player gain the needed resources or goods for building and expanding.
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Re: Jocuri noi 2014

Post: # 53175Post DanielIndru
23 May 2014, 09:29

Un fel de Suburbia, dar altfel:
Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision.

In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded.

Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles.

After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.
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Re: Jocuri noi 2014

Post: # 53478Post DanielIndru
31 May 2014, 17:07

Noua expansiune pentru Alien Frontiers e promisa pana la sfarsitul anului:
The Outer Belt expansion to Alien Frontiers adds ships and colony tokens for a sixth player, and expands the playing board. This side-board expands the moon with as a new territory and introduces the nearby Asteroid Belt. Asteroid Counters move through the belt during the game, changing their docking requirements as they change their positions. Staking a claim to an Asteroid will give you resources, a derelict ship, or new alien devices. Outer Belt can accommodate 2 to 6 players.
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Re: Jocuri noi 2014

Post: # 53485Post fl0po
31 May 2014, 23:31

cant' wait!!!!
HACK OR GET WHACKED!

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Re: Jocuri noi 2014

Post: # 53548Post DanielIndru
02 Jun 2014, 17:57

Un fel de Pandemic pe dos:
In Pandemic: Contagion you're trying to spread disease and illness to the far corners of the globe. Why? Because you're a virus, and that's your job.

Pandemic: Contagion includes a deck of contagion cards with differing colored borders, city cards, event/WHO cards, virus cubes. On a turn you take two actions; three actions are available, and you can take the same action twice. Those actions are:

Draw contagion cards equal to your current infection rate.
Discard enough contagion cards to advance a mutation to the next level, thereby allowing you to draw more cards, place more cubes, or resist human counter-attacks.
Discard contagion cards matching the color of the city you want to start to infect (two cards) or infect more (one card), using any two cards as a joker, if you wish. Place cubes equal to your current transmission rate.
Each city card has a colored border (with all cities on the same continent having a matching border), a special action awarded to the player who places the final cube on the card, and three numbers; the large number shows the number of cubes needed to close the city and the number of points scored by whoever has the majority of cubes in this city when it closes, while the two smaller numbers show the points awarded to those with the second- and third-most cubes.

At the start of each round after the first, you draw the top card from the event/WHO deck. Events take place at the start, end or middle of your turn, as specified on the card, and they might benefit or harm you directly — say, by giving you a contagion card for each city you infect or forcing you to remove cubes from the board — or they might affect what's possible on a turn, such as making it more or less costly to infect a city. The WHO cards are generally bad for you, but your resistance allows you to lessen whatever the penalty would be based on its level. Need to remove three cubes from the board? If your resistance is at level 3, drop it down one level and you don't have to remove any.

Some event cards feature a city icon, which brings a new city card into play, or a skull; when the second skull comes out, you have an intermediate scoring round in which whoever has the most cubes in a city scores points equal to the lowest value in that city. Once the event/WHO deck runs out or only two city cards remain in play, the game ends, with players conducting a final scoring round to see which virus is victorious.
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