Jocuri noi 2014

tipuri de jocuri, recomandari, aranjarea soldateilor in cutii, filme in care apar boardgames sau ORICE altceva va trece prin cap si e legat de boardgaming
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VickdaReaper
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Re: Jocuri noi 2014

Post: # 54555Post VickdaReaper
16 Jul 2014, 09:12

cristianf wrote:Si daca va fi un joc mai bun ? :) O dai incolo de tema sau ba ? :twisted:
Intai sa fie el cu adevarat mai bun si mai vedem. Doar putin mai bun nu ma va întoarce de la tema.
Pentru board games sunt fidel cum era Castro pentru Cuba...

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DanielIndru
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Re: Jocuri noi 2014

Post: # 54574Post DanielIndru
16 Jul 2014, 15:41

Noul joc semnat de Sebastien Dujardin (Troyes, Tournay) bazat pe hand management:
In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, brown for resource production, yellow for trade, blue for scoring, purple for temples, and green for a variety of effects.

When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.

When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.

The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.
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Re: Jocuri noi 2014

Post: # 54575Post DanielIndru
16 Jul 2014, 15:44

Un nou joc economic lung de 4 ceasuri publicat de Spielworxx:
In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus, you must increase your share value and buy shares from the bank.

To run the factories, you need workers. When hiring Workers, demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level.

You fix the price for your goods during an action round. To enhance your chances of selling goods, you improve your factories to higher levels, increase the quality and make some sales promotion. The higher these factors, the better are your chances of success - the higher the price, the lower.

Each player has an own set of "action tokens" like "build and modernize factories", "employ new workers", "improve quality" etc. On your turn you place one of those tokens on one of the free spaces in your line of the "Administration board" and pay the according administration costs, ranging from 2 to 10 (odd numbers). Some actions depend on how much you paid, i.e. you may buy more machines with one single action, when you pay more (= use a higher space, which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens, i.e. allow you to buy 3 machines in a single turn instead of 2, increase quality 2 levels instead of only 1...).

After each round of actions one kind of factories is active and you have to pay for all your workers and machines there, then sell the manufactured products. The value of your shares increases for sold products and best quality.

Goods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company.

After four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory.

Arkwright allows you to act in different ways. Run all four factories with most possible output, set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. Buy shares when they are cheap and increase the value, or first make money and buy shares later.

To get familiar with the market mechanics you may start with a 120 minutes version "Spinning Jenny", but for those who like full strategy in economic themed games, the 240 minute "Waterframe"-Rules come with more options to improve your factory and use ships.
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Re: Jocuri noi 2014

Post: # 54590Post DanielIndru
17 Jul 2014, 10:06

Noua expansiune pentru Dixit:
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Re: Jocuri noi 2014

Post: # 54591Post 26octombrie
17 Jul 2014, 11:16

djdano wrote:Noua expansiune pentru Dixit:
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:D :D :D :D :D :D :D :D

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Re: Jocuri noi 2014

Post: # 54661Post cristianf
21 Jul 2014, 22:11

Inca un Feld: Aquasphere
News from the depths! The AquaSphere is a research facility stationed deep below the ocean's surface, and your skilled team — consisting of an engineer, a scientist, reprogrammable bots and exploratory submarines — is trying to gather as much data as possible.

The game board in AquaSphere has two main areas: A research station comprised of six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds, you take several turns, and on each turn you either:

Use your engineer in the headquarters to program a bot; each round you can choose from three of the seven actions.
Have your scientist bring a bot to a sector to perform an action.

Through actions such as improving your lab, sending out submarines, collecting crystals, and examining octopuses, you expand the abilities of your team or gather knowledge points, which are necessary to win. Additional challenges result from the limited size of your lab, which is your personal stock; you can increase the size of your lab, which makes life easier, but this costs valuable time.

AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities.
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Re: Jocuri noi 2014

Post: # 55047Post cristianf
07 Aug 2014, 21:43

Prima extensie pentru Keyflower m-a convins sa nu vand jocul. Sunt curios de a doua:

from http://www.boardgamegeek.com/image/2191035

from http://www.boardgamegeek.com/image/2191718

In Keyflower: The Merchants, the second expansion for Keyflower, players continue to develop their village by building extensions and cabins, entering into lucrative contracts, and encountering new combinations of items on the incoming boats.

Whereas Keyflower: The Farmers added "width" to the Keyflower game, Keyflower: The Merchants adds depth. The contracts, for example, provide more ways to score points, but may also be traded for the item they depict: workers, resources or skill tiles. Extensions double the fixed point scores of existing tiles. Cabins provide more opportunities to upgrade and to build the extensions. Keyflower: The Merchants works well with 2-6 number of players and particularly enhances the two-player game.

Players may choose to use all of the tiles from Keyflower: The Merchants, then add additional tiles at random from Keyflower in order to make up the required number of tiles (the Merchant's variant), or they can simply combine the new tiles with the existing game.

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Re: Jocuri noi 2014

Post: # 55140Post cristianf
11 Aug 2014, 10:38

O supriza foarte placuta, daca nu ma insel. Se pare ca Andrei Novac a stabilit tema urmatorului joc, desi nici cea din prototip nu era de lepadat:

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The palace and gardens of Versailles, finalized under the rule of Louis XIV of France, are an architectural marvel of the world. In Versailles, players take the roles of architects and interior designers, working together to build and decorate the ensemble of Versailles, competing for the favor of the King. Players take turns moving one worker from a building site to an adjacent one, activating all the workers in the new location.

Despite simple rules, players develop complex strategies, gathering resources, building the puzzle-like palace, designing impressive decorations and learning new skills, all while waiting for the arrival of his Majesty.

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Re: Jocuri noi 2014

Post: # 55247Post Keyser
15 Aug 2014, 10:17

Hmmm nu a zis nimeni nimic de nenea asta (sau poate mi-a scapat mie):

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Si 2 mini reviews:





Pe PC este un joc excelent, boardgame-ul pare interesant (pare mai mult economic decat razboinic). Sa vedem ce pret va avea :)
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Re: Jocuri noi 2014

Post: # 55248Post fl0po
15 Aug 2014, 14:33

pffff....nu spune nimeni nimic, dar toti stau geana sa puna mana pe el!
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Re: Jocuri noi 2014

Post: # 55249Post Plu
15 Aug 2014, 14:46

Jocul pe consola e excelent si addictive, insa nu cred ca in varianta boardgame va face aceleasi "furori"..in general, cel putin pt mine, jocurile adaptate de pe pc/console au dezamagit..dar cine stie, poate asta va surprinde :)


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Re: Jocuri noi 2014

Post: # 55259Post cristianf
16 Aug 2014, 02:28

Banuiesc ca toate-s pe preorder.. nu ? :lol:

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Re: Jocuri noi 2014

Post: # 55261Post fl0po
16 Aug 2014, 09:21

ouch!
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Re: Jocuri noi 2014

Post: # 55267Post Keyser
16 Aug 2014, 19:14

Plu wrote:Jocul pe consola e excelent si addictive, insa nu cred ca in varianta boardgame va face aceleasi "furori"..in general, cel putin pt mine, jocurile adaptate de pe pc/console au dezamagit..dar cine stie, poate asta va surprinde :)
Nu seamana cu jocul pe console, in sensul ca daca acolo partea principala a jocului o reprezinta lupta cu alines propriu-zis. (tactical combat). La boardgame din ce se vede e mai mult economic strategic decat tactic. E cum sa te pregatesti mai bine pentru a stopa invazia decat cum sa tragi mai bine cu arma. Un cooperativ normal cu franciza X-COM. Mi se pare foarte interesanta partea cu aplicatia, nu joci acelai joc de doua ori plus ca app-ul poate fii updatat foarte usor si des pentru content nou :)
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Re: Jocuri noi 2014

Post: # 55279Post omucu
18 Aug 2014, 11:10

Keyser wrote: plus ca app-ul poate fii updatat foarte usor si des pentru content nou :)
Oare o sa avem si in-app purchase? :)

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Re: Jocuri noi 2014

Post: # 55374Post Keyser
23 Aug 2014, 01:24

Nu stiu daca s-a discutat despre acest joc, pare interesant:

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Re: Jocuri noi 2014

Post: # 55376Post AngelEye
23 Aug 2014, 08:36

Pai daca mai sunt pe aici pana ajunge la noi o sa il jucam :D

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Re: Jocuri noi 2014

Post: # 55378Post cristianf
23 Aug 2014, 09:49

Constructia de sacose pare sa fie noul trend:

from http://www.boardgamegeek.com/image/2209254

In King's Pouch you take the role of a feudal lord in a kingdom divided by internal strife. After the king's death, the powerful dukes and counts of the land are fighting for supremacy. You are one of these nobles, looking to write your name in the annals of history. You will use your citizens to develop your lands, muster armies, and amass wealth. You may even try to secure the goodwill of influential public figures, like the remainders of the royal family. But never forget to keep the dishonest parts of your society in check: Excessive corruption may lead to your downfall sooner than you think. The goal is clear!

But the path you take to get there is yours to decide: Will you be a peaceful protector of the royal family? Or maybe a warlord, taking what you want by force? Or will you fail to fulfill your ambitions and be lost among the anonymous masses? Take up the king's pouch and find out!

King's Pouch is a "pouch-building" strategy game set in a medieval kingdom. Each round offers tough choices on how to expand your pool of citizens and buildings. Using the resources you acquire, you may raise powerful armies or secure the support of powerful characters. In the game, you will use several kinds of citizens (cubes and prisms) in different ways, with the ultimate goal of earning prestige points. Your pool of citizens is represented by your pouch: You draw available citizens from there and return used citizens to the pouch only when you cannot draw any more because it is empty. (This concept is similar to the deck-building concept seen in other games.)

The game takes place over nine rounds. At the end of rounds 3, 6 and 9, a great council allows for the scoring of additional prestige points from influential characters and conquered territories. After the ninth round, the game ends with the third great council and a final scoring in which you can gain or lose points depending on your corrupt officials and buildings, then the player with the most prestige points wins.

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Re: Jocuri noi 2014

Post: # 55380Post DanielIndru
23 Aug 2014, 12:18

Arler Erde a primit cutie. Pare la fel de mare ca cea din Caverna / Terra Mystica:

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