Jocuri noi 2014

tipuri de jocuri, recomandari, aranjarea soldateilor in cutii, filme in care apar boardgames sau ORICE altceva va trece prin cap si e legat de boardgaming
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DanielIndru
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Re: Jocuri noi 2014

Post: # 56253Post DanielIndru
03 Oct 2014, 13:41

In Dungeon Bazar, the player merchants try to earn money by selling equipment — weapons, armor and tools — to heroes who wish to fight against an old dragon in a nearby cave. What the heroes doesn't know, though, is that the merchants have an arrangement with the dragon as naturally they're interested in keeping their source of gold, the great lizard, alive.

Each player has a personal game board, and each turn they play, then reveal a number of equipment cards. Each hero card displays that hero's desired equipment and priorities. Once the cards are revealed, the heroes buy from the cheapest stand according to their priorities as long as they have money.
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Re: Jocuri noi 2014

Post: # 56258Post omucu
03 Oct 2014, 15:50

I-am vazut prototipul la TIG Con, ideea mi se pare foarte tare! Urmeaza sa-l iau de la Essen sa vedem daca e si reusit :)

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Re: Jocuri noi 2014

Post: # 56259Post Chuckila
03 Oct 2014, 15:59

DanielIndru wrote:In Dungeon Bazar, the player merchants try to earn money by selling equipment — weapons, armor and tools — to heroes who wish to fight against an old dragon in a nearby cave.
A fost demonstrat de Daniele Tascini la TIG. Cei care l-au jucat parca ziceau ca e bun. Poate ne zic o parere cei care au reusit sa il incerce?

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Re: Jocuri noi 2014

Post: # 56267Post cristianf
03 Oct 2014, 18:50

Destul de light mi s-a parut jocul. La vremea respectiva personajele nu prea erau balansate, dar cred ca treaba asta s-a rezolvat intre timp. Desi nu e genul meu de joc, e chiar ok pentru un filler.

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Re: Jocuri noi 2014

Post: # 56287Post VickdaReaper
04 Oct 2014, 17:07

Sa vorbim putin despre urmatoarele doua extensii...

from http://www.boardgamegeek.com/image/2255460

BoardGameGeek wrote:CV: Gossip, an expansion for the life-building dice game CV, gives players new ways to fight bad luck, even more opportunities to invest in happiness, and interactive rumor cards that will grant players new goals in life.
from http://www.boardgamegeek.com/image/2248946
Pentru board games sunt fidel cum era Castro pentru Cuba...

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Re: Jocuri noi 2014

Post: # 56311Post jakkal
06 Oct 2014, 10:52

cristianf wrote:e chiar ok pentru un filler.
Same here (desi, daca ai oameni cu AP, s-ar putea sa dureze mai mult decat un filler). Desi am castigat singura partida jucata :P nu m-a impresionat.

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Re: Jocuri noi 2014

Post: # 56315Post VickdaReaper
06 Oct 2014, 11:58

Daca ciocanul din Hallifax nu v-a speriat si vreti sa mai dati o sansa deck building-ului a la Martin Wallace, urmatorul joc va da o noua sansa. Iar bonusul este ca se joaca in mai mult de 2 jucatori.

from http://www.boardgamegeek.com/image/2257592

BoardGameGeek wrote:Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces.

The game board is comprised of forty provinces, each with its own card. At the start of play, you receive a number of Province cards at random, then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck, then draw a hand of five cards. The game includes 27 Improvement cards, 16 of which are drawn and placed on display; these cards will be drafted during the game.

Mythotopia has nine variable victory point (VP) cards, four of which are drawn at random for a game; place these cards on display with three fixed VP cards, then place a number of VP counters on each card. The fixed VP cards give points for building cities, roads and castles, while the variable ones may change the board situation by adding dragons, runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas, for successfully attacking other players, and for building cities/roads. As these VP cards vary from game to game, they alter the balance between developmental and aggressive play.

On your turn, perform two actions, then refill your hand to five cards. Nine actions are possible, such as buying armies or ships (after starting with six armies and two ships), placing these armies or ships, drafting Improvement cards (for a cost of one gold), placing cards in reserve (to use them on a future turn), permanently removing cards from your deck, using a card for its specific action, and invading a neighboring province. To invade, you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions, so if you're placing armies to prepare for an attack, opponents have the chance to prepare defenses.

Three resources are used in Mythotopia: food to feed invading armies, stone to build cities, roads and castles, and gold to buy armies, ships and Improvement cards. Most provinces contain one resource type, and gaining that province gives you that resource. You can turn towns into cities, which increases the number of cards you can keep in your reserve. You can connect provinces with roads, which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province.

All of these constructions (cities, roads, castles) give you victory points, as does taking control of a province. Additional points are available via the VP cards, with you taking VP counters when you meet the condition on a card. For example, building a road gives you two VPs, but if the "Roadside Inns" VP card is in play, then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province, but you never lose VP counters. The game ends after four of the seven VP cards have been emptied, and the player with the most VPs wins.
Pentru board games sunt fidel cum era Castro pentru Cuba...

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Re: Jocuri noi 2014

Post: # 56367Post Scarface
07 Oct 2014, 15:04

Din Estonia vine o aparitie neasteptata pe lista de la Essen 2014... se aude ca multi au incercat deja prototipul... pacat (pentru unii) ca se joaca doar in doi!

from http://www.boardgamegeek.com/image/1977905

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Re: Jocuri noi 2014

Post: # 56369Post deeug
07 Oct 2014, 16:11

Sper ca a intrat pe lista ta de jocuri de la Essen, da? :D

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Re: Jocuri noi 2014

Post: # 56370Post Scarface
07 Oct 2014, 16:36

deeug wrote:Sper ca a intrat pe lista ta de jocuri de la Essen, da? :D
Deja la pre-order! :D

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Re: Jocuri noi 2014

Post: # 56371Post fl0po
07 Oct 2014, 16:39

Scarface wrote:Din Estonia vine o aparitie neasteptata pe lista de la Essen 2014... se aude ca multi au incercat deja prototipul... pacat (pentru unii) ca se joaca doar in doi!

from http://www.boardgamegeek.com/image/1977905

Super Fut?....aha....mi se pare normal sa fie doar de 2 ...macar la inceput. pentru orgii va trebui sa luam ceva extensii. cum s-o numi in limbajul jocului momentul cand unul dintre jucatori si-o ia?...
HACK OR GET WHACKED!

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Re: Jocuri noi 2014

Post: # 56743Post Teddy
20 Oct 2014, 17:19


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Re: Jocuri noi 2014

Post: # 56754Post DanielIndru
20 Oct 2014, 21:11

E pe la inceputul paginii 5, dar n-am trecut numele "Daydreams".

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Re: Jocuri noi 2014

Post: # 56755Post Teddy
20 Oct 2014, 21:24

Imi facusem datoria de a da un search inainte atat pentru dixit 5 cat si daydreams si nu am gasit nimic. Eh, macar acum e oficial ca a aparut :D

Gata, am gasit si postarea ta. Vad ca am pus si aceleasi poze :mrgreen:

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Re: Jocuri noi 2014

Post: # 56833Post Teddy
23 Oct 2014, 12:30

Am descoperit Greenland, un joc cu o cutie poate un pic mai mare decat cea de la Love Letter. Suporta 1-3 jucatori si cel putin mie imi pare foarte interesant.

Este un joc mai mult de supravietuire. Ceea ce nu-mi place insa este faptul ca jucatorii pot fi eliminati :cry:

from http://www.boardgamegeek.com/image/1958971


from http://www.boardgamegeek.com/image/2204607

The three players in Greenland represent the Norse (red), Tunit (green), and Thule (yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.

As a tribe, you attempt to secure food, resources, and technology to increase the size of your tribe and support children, elders, and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game, you'll send your population out to hunt native species of Greenland — but some might not come back. (Historically, the climate turned frigid and all but the Thule (Inuit) died out.)

In the game, play takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. In order:

Resolve events: Examples include elder deaths, animal migrations, feuds, or global cooling. If a trade ship arrives, an auction is held for its wares.
Assign hunters: Hunters are assigned to hunting grounds, resource gathering, colonizing the New World, raiding other tribes for wives or animals, or promotion to an elder.
Negotiate: Players can bribe others to peacefully withdraw hunters, including marrying them to their daughters. Players with a War Chief Elder can use hunters to attack others on the same card. The New World turns hostile if there are too many colonists.
Resolve hunting: Roll a die for each hunter and modify it for technologies and marriages. Success can result in gaining new hunters, resources, hand cards, wives, and/or technologies. Beware, as some animals can be confused by the prey-predator relationship and your hunters might not return. Some successes let your take cards from the central play area into your hand if within hand limit.
Maintain livestock: Pay to keep the animals you've already domesticated.
Take elder actions: Examples include invention, domestication, proselytization, and witch-burning. If you have no elders, you can convert to monotheism.
Depending on each player's ending theistic worldview, he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism).

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Re: Jocuri noi 2014

Post: # 57066Post DanielIndru
30 Oct 2014, 20:06

Un nou joc publicat de G3 la Essen bazat pe card drafting si hand management:
Imperialism: Road to Domination approximately covers the period from the 15th to the 19th century. The players control superpowers and attempt to transform them into mighty empires. To accomplish this, they will not only have to look after the economic growth and try to gain social and civilizational achievements, but also modernize and expand their fleet and land army. Because being at war is expensive, it is often wiser to resort to plots and lies. Sometimes, making empty promises by negotiating tables is better than getting involved into a risky and exhausting war, which may empty the treasury and expose you to losing the precious prestige. The players have to pay extra attention to the dissenters who, especially in the beginning of the game, have greater military power and will not hesitate to draw others into a religious war. Will you manage to create an enormous colonial empire, military European dominium, or a small territorially but strong economically country? The player’s choices, luck, and reactions of others will affect the struggle. Creating an empire requires good strategic sense and flexible approach to the current military and economic situation. The players have to forge thoughtful alliances and avoid wars which they may not win.

The aim of the game is to create the most powerful empire. To achieve this, the players will change the reigning rulers, brew plots, conspire, conquer minor countries and overseas lands which will increase the level of goods production in their empire. The players will have to expand their armies and fleet to confront other superpowers. The player with most glory points wins.
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Re: Jocuri noi 2014

Post: # 57575Post DanielIndru
14 Nov 2014, 20:20

San Juan Second Edition 2014 - dupa ce Puerto Rico a primit culoare si facelift, a venit si randul juniorului.
A new version of San Juan for 2014. This version will contain the additional buildings from the previously available expansion but not the event cards. It also contains a new building not previously available in any version: The Hut. This building grants a card when nothing was sold in the trader phase.
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Re: Jocuri noi 2014

Post: # 57576Post DanielIndru
15 Nov 2014, 06:21

Time Masters
Time Masters is a fast paced deck building card game for 2 to 4 players that takes 30-45 minutes.

Only powerful mages who have dedicated their existence to the knowledge of time and the ways of bending it to their will may enter the Time Master’s tournament. To do this, they must master “Kè’s” – small portions of day-time necessary for their concentration.

Each player will embody one of these mages. They will need to carefully select and cast their spells in order to accumulate as much knowledge as possible before the end of the tournament to be declared the most powerful mage. Who knows, maybe even before it has even started !

Very similar to handling “Mana” in other games, you start with 4 active Kè that you will replenish by playing special concentration cards. With special cards called Timers you will prepare powerful combinations by keeping a card aside to be used on your next round to beat your opponents.

Time Masters – Highlights :
Deck building style offering a large freedom to the player to build his combos
Victory points are on the playing cards and are not bought separately (like in Dominion)
Cards which are “bought” during a player’s turn go straight to their hand and not their discard pile; these cards can be played directly on the next turn.
More than 30% of spell cards drive interactions between players
Resource management; your mana (Ke’s) is handled on the table independently from your spells thus not polluting your hand.
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Re: Jocuri noi 2014

Post: # 58250Post 26octombrie
01 Dec 2014, 19:14

http://boardgamegeek.com/boardgame/161537/7-steps

from http://www.boardgamegeek.com/image/2285302

In 7 Steps, everything revolves around the number seven, with seven fields in seven colors, and seven discs available to each player each round that can block any number — and by blocking columns on the fields rise higher step by step up to a maximum height of seven discs. Newly placed discs score points for the placer depending on the level where the disc was placed in the column. Only the one who can place his discs cleverly and use the special tiles well will win this game.

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Re: Jocuri noi 2014

Post: # 61183Post Imago
14 Apr 2015, 21:54

andreimic wrote:
26octombrie wrote:si revenim la intrebarea noastra, legata de cutiile jocurilor: de ce e doamna aceea suparata/dezgustata de masina cu pricina? :?
She's not agile enough AM I RITE? :lol:


Anyone? No? :< Sorry...
In manufacturing oamenii sunt lean:)

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