Jocuri noi 2014

tipuri de jocuri, recomandari, aranjarea soldateilor in cutii, filme in care apar boardgames sau ORICE altceva va trece prin cap si e legat de boardgaming
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DanielIndru
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Re: Jocuri noi 2014

Post: # 55428Post DanielIndru
27 Aug 2014, 09:34

Al doilea joc creat de Uwe Rosenberg in 2014 nu are deocamdata nicio informatie, dar avem o imagine: Patchwork.
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Re: Jocuri noi 2014

Post: # 55429Post DanielIndru
27 Aug 2014, 09:35

Noul joc creat de Inka si Markus Brand are de asemenea 0 detalii si 1 imagine: Murano.
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Re: Jocuri noi 2014

Post: # 55430Post DanielIndru
27 Aug 2014, 09:37

Inca un joc light cu pirati: Grog Island by Michael Rieneck:
Even for the mightiest pirates there comes a time when they must retire from their lives of invading and plunder — but what's coming afterward? Well, on the five peninsulas of Grog Island, they can invest their loot in rock-solid businesses, such as peg-leg shops, carpentries for figureheads, workshops for voodoo dolls, or the infamous "Grog Hole" pub.

The core of Grog Island is its unique auction mechanism, which uses five colored dice. The players use these dice and the pips on them to create and raise bids. While the winner of an auction can claim buildings on certain peninsulas, the players who have passed are also rewarded: Not only do they receive goods like grog bottles or treasure maps but they also visit merchant ships where they can trade these goods for money, parrots or treasure chests. The auction mechanism of Grog Island makes for tactical and interesting gameplay as in certain moments, passing can be almost as rewarding as winning an auction. Finding the right balance between bidding and backing out is the key to winning.

The game ends as soon as one player has claimed a certain number of buildings, then all players score the secret goal cards they received both at the start of and during the game. These cards may give points for majorities on peninsulas as well as for claiming certain types of buildings or collecting certain goods. The player with the most points wins.
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Re: Jocuri noi 2014

Post: # 55455Post DanielIndru
29 Aug 2014, 11:25

Foarte frumoasa coperta lui Deus:
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Re: Jocuri noi 2014

Post: # 55490Post 26octombrie
31 Aug 2014, 14:47

After a successful bank robbery, the robbers (the players) are living a good time in a little city somewhere in the world, having largely hidden the theft and invested the rest in the city business.

The thing went well, until one day when they get angry with each other and during a police interrogation they accuse each other.

The uproar begins, police everywhere looking for everyone, as if that was not enough the SWAT also came to give a hand.
And it is not easy.
The best thing to do is to try to escape the city as soon as possible. But the thieves need a plan, a good root that allows escape recovering most of the money invested and if possible all the hidden one.

The time is short and with the Police and SWAT at our heels, it will be necessary to pull some strings to calm them down. For that, money must be spend. Hire the gangs of the city to create diversions requires time and money. To bribe the cops is not cheap.

Getting some disguises seems fine, but it will not fool everyone. Better still, it is to send all these people running behind the others and leave you alone. The problem is that everyone thinks the same.

Which player will manage to escape with the most money and be the winner? Or the cops will mess the robber plans and close the city exits before they can get away.

In the game, players are the thieves, but they will influence the cops moves every turn. The thieves move in a modular board trying to reach the best spots to get their loots and run away from the city with more money than the other thieves.
The cops are trying to stop them, moving around and messing the thieves plans. The players play cards to decide the cops moves, and retard the other thieves. The thieves take actions that allows them to move, get cards to engage gangs, mules, and snitches. They also must ill their wounds. Getting disguises will also help them to escape.

The game is tactical, with direct conflit and asymmetric roles. Players spend action points to move, and to send gangs to attack other players and the police. The thieves roles are individual and in the end, only the wealthiest one is the winner.
http://www.boardgamegeek.com/boardgame/ ... scape-plan

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Re: Jocuri noi 2014

Post: # 55542Post DanielIndru
03 Sep 2014, 14:08

During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.

In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.

In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
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Re: Jocuri noi 2014

Post: # 55550Post DanielIndru
04 Sep 2014, 12:13

The world of investments awaits, but be aware, the task is very responsible. The player's goal is to build a city with the help of five loyal helpers. Architect, mayor, planner, engineer and a spy will do all they can to create new places of public use so that living in your metropolis is more comfortable than anywhere else.

In the centre of the Urban Panic play area is a main board with open city tiles placed on it. Next to the board lies a face-down pile with the remaining tiles. Each player receives a player board, and on this board you will build a city. In your turn, you have to perform actions of the architect which will enable you to take one tile from the main board. In the current turn, you can perform two more actions. You may exchange all of the revealed tiles with those from the pile, place a tile on your board, or change the places of two tiles on your board. Each building added to the city results in its development: number of residents, number of workplaces, ecology, revenue or the satisfaction of residents either increases or decreases. The most important thing is to fill the board with city tiles so that each tile is connected to the center of the board. You cannot forget to fulfill the needs of the residents. The winner is the player who not only builds and develops the city fastest, but avoids unemployment and takes care of the residents' needs.
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Re: Jocuri noi 2014

Post: # 55554Post suf
04 Sep 2014, 15:21

Pozele nu-s :(

andreimic

Re: Jocuri noi 2014

Post: # 55555Post andreimic
04 Sep 2014, 15:55

suf wrote:Pozele nu-s :(
DanielIndru wrote: [...] Imagine [...]
Este, evident, un exercițiu de imaginație. ^_^

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Re: Jocuri noi 2014

Post: # 55556Post Chuckila
04 Sep 2014, 16:07

suf wrote:Pozele nu-s :(
Si pozele se facura vazute (ceva similar cu ce a patit Daniel din SM - un IP ciudat la inceput).

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Re: Jocuri noi 2014

Post: # 55596Post DanielIndru
06 Sep 2014, 17:06

Am jocul asta in watchlist de prin 2012, de cand a aparut ca entry pe BGG fara nicio poza.
Acum vad ca au inceput pe BGG discutii despre political correctness si alte balarii:
In Lap Dance, players take the role entertainment assistants at that strip club. Their job is to take care of valued customers and see to their needs. Those wealthy customers will be asking for dancers, drinks and luxury services and will be paying good money to the assistant that fulfills their wishes. The player who will generate the most money by satisfying customer demands will become the new manager.
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Re: Jocuri noi 2014

Post: # 55618Post DanielIndru
08 Sep 2014, 13:29

DanielIndru wrote:Al doilea joc creat de Uwe Rosenberg in 2014 nu are deocamdata nicio informatie, dar avem o imagine: Patchwork.
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A aparut descrierea si coperta.
E un joc de 2 ce pare simplu si lejer, spre deosebire de Fields or Arle.
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the center, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.
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Re: Jocuri noi 2014

Post: # 55708Post cristianf
12 Sep 2014, 16:04

Ca tot l-am jucat aseara, azi am aflat ca apare si extensia. :D Suport pentru 5 si 6 jucatori si 2 noi tipuri de carti. Foarte tare !

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Florenza: The Card Game – War and Religion Expansion adds two new kinds of cards to Florenza: The Card Game:

Clergy cards allow you to perform more actions in the game.
Mercenaries give you the possibility of raiding hostile cities — Lucca, Siena and Pisa — to obtain resources or money.

The expansion also allows for games with up to six players.

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Re: Jocuri noi 2014

Post: # 55715Post cristianf
13 Sep 2014, 00:08

Nenea Bruno e pe val. De data asta un abstract. Dar arata foarte foarte bine.

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In Haru Ichiban, or "The Wind of Spring", two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads.

Each gardener has eight flower buds numbered 1-8, with three of those buds being in hand at the start of a round. Sixteen lilypads are placed in the 5x5 pond, with one of them turned to its dark side.

Each gardener simultaneously chooses a reveals a bud, with the player with the lower number becoming the Little Gardener and the other becoming the Grand Gardener. In order:

The Little Gardener places one of his colored blossoms on the dark lilypad.
The Grand Gardener places one of his colored blossoms on the lilypad of his choice.
The Little Gardener moves one lilypad to an adjacent space, possibly moving other lilypads at the same time.
The Grand Gardener flips one unoccupied lilypad to its dark side.
Each gardener takes a new bud.

As soon as a gardener creates a specific pattern with blossoms of his color, he scores points: 1 point for a 2x2 square, 2 points for a horizontal or vertical row of four blossoms, 3 points for a diagonal row of four blossoms, and 5 points for a row of five blossoms. If the gardener has fewer than five points, the gardeners reset the board and start a new round with three buds of their eight; if the gardener has five or more points, the game ends and he wins!

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Re: Jocuri noi 2014

Post: # 55725Post cristianf
13 Sep 2014, 13:50

CV se pare ca va primi o extensie la Essen. Se va numi CV: Gossip si va contine 2 deckuri de carti fiecare a cate 26 de bucati. Din pacate, un deck se va arunca la gunoi, in functie de ce limba vorbiti (engleza/poloneza). Si va costa cam vreo 10 euro.

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Re: Jocuri noi 2014

Post: # 55755Post DanielIndru
15 Sep 2014, 15:36

Un civ-builder scurt bazat pe hand management:
The civilization of ancient Greece reached its height between the 8th and 6th Centuries BC. During this era, mighty city-states competed in every way: art, architecture, religion, commerce, and even war. Each city fought for supremacy over the others in a relentless struggle for control of the land and the exploitation of its resources.

In Hexemonia, you are the leader of a growing Greek city-state. You must compete for supremacy over the other city-states by expanding your city, controlling the resources produced by the land, and using your military and cultural might to overcome your rivals.

Your goal is to make your own city-state prosper, by accumulating wealth, conquering neighboring lands, expanding your city, and obtaining the favor of the gods. The winner is the player with the most victory points at the end of the game.
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Re: Jocuri noi 2014

Post: # 55829Post deeug
17 Sep 2014, 12:34

De la rusi vine...Наместник

from http://www.boardgamegeek.com/image/1983602


Adica "Viceroy".
Sa nu-si inchipuie cineva ca stiu rusa, ca nu stiu. Am fost prima generatie din generala care am facut franceza-engleza si nu franceza-rusa si asta mi-a adus numai bucurii pana acum.
Dar jocul asta aduce un abur de regret ca nu stiu si ceva chirilice pentru ca e publicat doar la mama Rusia. Exclusiv in limba rusa. Si nu se stie daca o sa apara si-n vreo alta limba, mai prietenoasa.
Rusia loveste iar.Tare!
Arata absolut bestial si, ce conteaza si mai tare, imi place grav cum se joaca. Am vazut la Rhado.



DAR...se pare ca editorul vrea totusi sa incerce apele si va avea jocul la Essen-ul de anul asta, unde va putea fi incercat. DAR nu cumparat.
Asa ca, cine se duce p-acolo, poate-l incearca si poate-l convinge pe producator sa-l scoata si-n engleza. :)
Ca merita!

P.S Macar de nu era dependent de limba, c-o mai scoteam cumva cu regulamentul. Dar are si carti cu destul scris :(

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Re: Jocuri noi 2014

Post: # 55887Post DanielIndru
19 Sep 2014, 13:05

In Royals, players take on the roles of the great noble houses of the 17th century, fighting for supremacy in Europe at that time. With the help of the right country cards, they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position, the more country cards required. Already-occupied positions can be contested by playing intrigue cards.

The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins.
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Re: Jocuri noi 2014

Post: # 55888Post DanielIndru
19 Sep 2014, 13:06

Pentru Mangrovia inca nu exista o descriere, doar coperta:
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Re: Jocuri noi 2014

Post: # 55948Post deeug
22 Sep 2014, 10:56

SPuneam mai sus ca de la rusi vine...Наместник

from http://www.boardgamegeek.com/image/1983602


Si vine cu niste vesti bune:

"Here are the news!

We will bring a small print run of Viceroy to the Essen show. It will be available for purchase!

The only thing Russian about the game is going to be the box. Everything else - cards, player screens, rules - will be in English.

I'd like to note: we are bringing just a few dozens of Viceroy copies. If you are planning to get it -- head straight to our Hobby World booth: 1-E151!"

http://boardgamegeek.com/thread/1226180/essen-english

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