Dar aparent e o reimplementare dupa acest joc, ce pare un mahjong cu plantatii de porumb:



American Kingdoms, an expansion for Santa Maria, includes new buildings, scholars, bishops and shipping tiles, as well as several new modules, including:
Cocoa
The specialists
The governor
A new asymmetrical role for one player, with its own rules and goals







The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside buildings are built, boats are moored in docks and animals graze in the fields. Players build communities alongside this river, and send workers (known as ‘keyples’) to work in both their own and their neighbours’ businesses, enabling their economy to develop and flourish.
Key Flow is a card driven game based on many of the ideas contained in the award winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items.
Key Flow is played over four seasons (rounds). Each season
players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right - depending on the season, until all the cards have been chosen.
All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings and from gathering gold. The player who scores the most points wins the game.


Hi everybody!
Due to the great interest I announce that Virginio and I are going to start to work on an expansion for Grand Austria Hotel.
The basic idea is to create a modular expansion with different elements which can be inserted together or individually in the base game. We don't want to add an important element of score, because the game is already quite complex, but we want to add elements that give greater variety to the game experience without adding complexity.
thanks for the ideas! if you want to continue to suggest us still do it as well!
Hi Guys,
the development is going well. We and lookout team needs more test but me and Virginio are happy about tester's feedback.
More combo varieties are coming to the grand austria hotel ...
We even put the ballroom into the game! thanks for your suggestion!

Si apoi pe bursa cu 1000 lei.Minel wrote: Mitza, sa iti pastrezi bani pt Death May Die, ca apare soonish pe kickstarter.








In Atlantis: Island of Gods players are the highest priests of the mythological gods, for whom they erect monuments on the mythical island of Atlantis right before its doom. It’s a logical card game with 4 boards representing the regions of Atlantis.
Each turn players take 5 actions during which they can recruit new followers of their deity, celebrate feasts in their honor, and build new temples. The goal of the game is to be the first to build all the temples of the player’s deity which grants them god’s favor and survival of the imminent Atlantis: Island of Gods catastrophe.


The Tigris river winds through the cradle of civilization, providing food, water, and a means of transportation for trade and dissemination of ideas between the various cities and towns along the way.
In Trade on the Tigris, you are one of these cities. Each round, you gain development cards that provide new abilities, produce resources (in the form of cards), trade them with the other players, and turn in sets of these for profit (points). An inevitable side effect of this interaction with others is the sharing of philosophies. The primary religion and government of your city may be shaken to its very core as a result, and the ways in which you can develop the abilities of your city will change along with them. After 5 rounds, the player with the most points, wins!
