Bruges in the 15th century – culture and commerce flourish and make the Belgian Hanseatic city into one of the wealthiest cities in Europe.
In Brügge, players assume the role of merchants who must maintain their relationships with those in power in the city while competing against one another for influence, power and status. Dramatic events cast their shadows over the city, with players needing to worry about threats to their prosperity from more than just their opponents...
On a turn, a player chooses one of his cards and performs an action, with seven different actions being available. In principle, every action can be used with every card – but the color of the card determines the strength of the chosen action, e.g., blue cards provide additional workers (one of the resources). All of the action is geared toward the gathering of prestige, with the most prestigious merchant winning in the end.
Jocuri noi 2013
- DanielIndru
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Re: Jocuri noi 2013
Al treilea joc publicat de Feld in 2013:
- DanielIndru
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Re: Jocuri noi 2013
The Land of Loen is vast. Its Kingdoms and Realms are populated by Humans, Elves, Dwarves, Goblins, Kobolds, Trolls, and of course, the Dragons. The Dragon King is weak now and you, as one of his many overlooked offspring, have decided that it’s time for a change. Can you raise the funds to bribe the dragon clans to join your coup and the food to keep them? Can your strength convince the citizens of Loen to support your claim to the throne? Can your followers influence the diverse Kingdoms' many Realms and use their powerful resources to aid your cause? Your siblings have dynastic plans of their own and the King's influence, though weakening, must still be reckoned with. There will be many obstacles to surmount in your quest to claim the Dragon Throne.
Princes of the Dragon Throne is an area control and resource management board game that uses deck building as a driver for the other game elements. Players select cards from a continually changing pool of opportunities to build a unique deck of rebels. Players manage resources to support their uprising, and use the influence of their rebels to gain control of the various realms of the kingdoms, which in turn gives them special abilities to further their cause.
Clever Mojo Games has contracted with Don Aguillo, an amazing talent with card game art experience, to create 120 new original artworks for Princes of the Dragon Throne and our novel card design format will highlight Don’s art in a bold and beautiful manner.
- DanielIndru
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Re: Jocuri noi 2013
Daca vreti sa numarati ouale:
The aim of Ovo is to get all of your eggs back home after they've been flipped over in your opponent's camp. On the way to that camp, the players' symbols on each egg are visible –
but on the way back those symbols are hidden so that the eggs, which can be moved by any player, are no longer identifiable. Since nothing looks more like an egg than another egg, your challenge is to keep track of your eggs as they hop, skip and jump their way home!
- Miţã
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Re: Jocuri noi 2013
Arata bine asta
Zpocalypse is a survival board game set in a post-apocalyptic wasteland. Two to four players start in a basement/fallout shelter which can lead out to several base locations or even through the tunnels to sewer grates throughout the transformable board. The survivors are trying to make it day to day in a world torn apart from the walking dead.
As in any survival game, one needs food, guns, ammo, and more. Players go out into the wasteland and scavenge for supplies, or perhaps to find a new gun or melee weapon to fend off the next zombie attack. In addition to gathering supplies, each player forms and controls his own squad – and each squad works to fortify the bases. Your walls and barbed wire won’t hold the dead for long, however, and they’re getting hungry.
Characters receive victory points for killing zombies, building defenses, and successfully completing goals. Victory points show who is soldiering on the best in this wasteland. The final tally of points determines the winner. Victory points also act as experience points for leveling up a character.
The game combines combat, tactics, resource collecting, character development, team play, and strategy towards the goal of surviving in the Zpocalypse!
- Chuckila
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Re: Jocuri noi 2013
Pentru cei interesati, Duel of Ages se pare ca va fi retiparit si va avea un set de modificari care vor incerca sa faca jocul mai accesibil.
Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players, with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient, Colonial, Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team.
Although multiple styles of play are available, the standard DoA game-play involves seven phases:
Selection of each side’s team of 8-12 characters (kept secret).
Building of the interlocking puzzle map to best suit your character’s skills.
Selection of a Team White and a Team Black based on character Respect.
Revealing and equipping of characters.
Bringing characters onto the map based on Respect.
A sequence of game rounds where characters maneuver on the map to accomplish adventures, hunt enemy characters and avoid dangerous situations.
Counting of total achievements won. The team with the most achievements wins.
The game can end at a certain time or after a certain number of rounds.
Game play is an unusual mix of tactical wargame-style combat, treasure gathering, and non-combat character teamwork and adventuring, and has no close comparison to other games. Differences between characters is significant, with many having poor fighting skills. Game play and winning is therefore an act of balancing fighting, treasure-gathering and adventuring.
- DanielIndru
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Re: Jocuri noi 2013
Taticul lui Caylus va crea un nou worker placement in 2013:
Spyrium is set in an alternate world, an England set in a steampunk-based universe. Players build factories, needing workers to manage the production of a commodity previously unknown to use called "Spyrium". Producing Spyrium in one factory, then processing it in the next results in victory points (VPs) for that particular player. Alternatively, Spyrium can be purchased, but the material is rare and expensive, and players are constantly scraping for money.
Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.
The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game, those involved with delivery during the worker phase can then be used to raise money, to purchase an adjacent card, or to work on their own in an idle factory. All of these things are important, but in the end only the player who has dealt best with the lack of money, workers and Spyrium will win.
- VickdaReaper
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Re: Jocuri noi 2013
Pe vine e un joc al carei coperti (daca ramane asa) si tematica sunt foarte similare cu cele din Le Havre...
Bremerhaven is a clearly structured but complex economic game about the famous harbor town in the north of Germany. Each player builds his own unique harbor and tries to reach the highest combination of money and prestige by the end of the game.
Each round, players are trying to get the most influence on the action fields they want to use. Since you place your influence cards face down, you have to watch closely what the other players might want to do. (You can even place more than one card on one spot.) The options are varied: Get a new ship with new goods into your harbor, close a new contract, change the values of the four different goods, improve your influence card-hand, expand your harbor, buy a new building, or simply rise in the nautical ranks to get more money. But you have to be careful: Every ship and every contract will stay in your harbor only for a short while. (The transporters and trains are waiting!) If you fail to coordinate the incoming and outgoing goods, you might have to pay penalty for not fulfilling a contract!
Bremerhaven ends after a defined number of rounds, and the rules include both a short version and solo rules. Visually the game will be in the vein of Le Havre.
- Plu
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Re: Jocuri noi 2013
Suna bine bine...incepe promitator anul astaVickdaReaper wrote:Pe vine e un joc al carei coperti (daca ramane asa) si tematica sunt foarte similare cu cele din Le Havre...
Bremerhaven is a clearly structured but complex economic game about the famous harbor town in the north of Germany. Each player builds his own unique harbor and tries to reach the highest combination of money and prestige by the end of the game.
Each round, players are trying to get the most influence on the action fields they want to use. Since you place your influence cards face down, you have to watch closely what the other players might want to do. (You can even place more than one card on one spot.) The options are varied: Get a new ship with new goods into your harbor, close a new contract, change the values of the four different goods, improve your influence card-hand, expand your harbor, buy a new building, or simply rise in the nautical ranks to get more money. But you have to be careful: Every ship and every contract will stay in your harbor only for a short while. (The transporters and trains are waiting!) If you fail to coordinate the incoming and outgoing goods, you might have to pay penalty for not fulfilling a contract!
Bremerhaven ends after a defined number of rounds, and the rules include both a short version and solo rules. Visually the game will be in the vein of Le Havre.
- DanielIndru
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Re: Jocuri noi 2013
Al patrulea joc creat de Stefan Feld publicat in 2013. This is madness!!
In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements.
A new and innovative mechanism to determine the possible actions by use of the dice tower creates a strategic and tactical game for real gamers.
- suf
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Re: Jocuri noi 2013
Curg jocurile dupa el.djdano wrote:Al patrulea joc creat de Stefan Feld publicat in 2013.
- VickdaReaper
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- DanielIndru
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Re: Jocuri noi 2013
Eu cred ca 2 o sa-mi placa (Rialto + Bora Bora) si celelalte doua nu prea.
Dar sper sa ma insel si sa-mi placa mai multe
Dar sper sa ma insel si sa-mi placa mai multe
- cristianf
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- DanielIndru
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acidutzu
Re: Jocuri noi 2013
Nu e nici o problema. In ultimii ani am auzi de cel putin 50+ de "a opta minune a lumii este..."
- VickdaReaper
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- DanielIndru
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Re: Jocuri noi 2013
Mda, mai este si acest specimen - zice-se ca e aparut in 2012, dar numai incepand din ianuarie l-am vazut prin magazine:


- 26octombrie
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Re: Jocuri noi 2013
multumesc pentru pontul cu Qwirkle, e jocul nostru de fiecare seara
Unde l-ai vazut, la noi?
- DanielIndru
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- DanielIndru
- King Meeple

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Re: Jocuri noi 2013
Starting with just one herd in the swamp in Triassic Terror, players must establish new herds and grow them into larger herds, which will then migrate across the four pre-historic landscapes present, competing for the best habitats. This primaeval world is, however, full of danger. Players' dinosaurs will fall prey to the mighty T-Rex, marauding Velociraptors, and swooping Pterodactyls. Erupting volcanoes will devastate some areas and fill the skies with ash, making the affected area almost unlivable. The player who best avoids these terrors and maintains the largest herds across all four environments will win the game.

























