Dar vedem ce surprize vor apare.
Apropos, plansa pentru 2 jucatori arata acum asa:



Pacat. Asta a fost unul din principalele motive pentru care nu mi-am luat jocul pana in prezent.DanielIndru wrote:Pai nu cred ca se va schimba grafica pe plansa.

In Codenames, two teams face a square grid of 25 word cards. Each team has a captain, and both captains can see (via a hidden picture) which cards belong to their team, which cards are neutral, and which single card is the "assassin".
On a turn, the captain gives their teammates a clue such as "Car 4". Those teammates then select cards (up to the number given) which they think the captain might have in mind for the clue (perhaps "Wheel", "Electric", "Vacation" and "Price"). Choosing a word not belonging to your team ends the turn, and choosing the "assassin" word makes you lose immediately. Assuming neither team falls to the assassin, the winner is the first team to uncover all of their own words.


Roll, Build, Win!
By decree of the Queen, there needs to be a new capital!
The Kingdom of Rolldovia is in turmoil. Her royal highness the Queen, has decreed that there will be a new capital, after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country’s influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia’s new capital.
You must choose your city’s path in gaining the approval of all others in the kingdom.
Dice City is a “dice-crafting” game, where the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!
You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.





Ashes: Rise of the Phoenixborn brings a pile of unique twists to the customizable card game genre, putting the control of the powerful Phoenixborn into the hands of the players. Here are a few stand-outs:
Choose your first hand! The First Five mechanic allows players to start the game with five cards of their choice giving them a solid footing in the direction they intend their deck to work.
Use dice as resources! The Dice Pool mechanic gives players the resources that they need to bring out powerful spells and creatures moments after the game begins, while still offering an interesting array of powers on their own.
Unique back and forth gameplay! The Player Turns system allows players to choose their targets carefully and consistently plan their strategy around their opponent’s upcoming actions. Turns consist of short actions that keep players engaged and allow for adjustments in play as the round progresses.



mi-ai luat vorba din gura,aaaaa, tasteVickdaReaper wrote:Pare-se ca linia Euro Classics a FFG se transforma in Knizia Classics.


The theaters of London are abuzz. In one week, her majesty the Queen will attend their new shows and will grant her support to one of the troupes. It's the chance of a lifetime for the young authors who are inflaming the populace with ever more audacious and motley plays. But how do you create a masterpiece in such a short time? Whoever has the answer to this thorny question will probably enter the rolls of history!
In Shakespeare, players are theater managers who must recruit actors, craftsmen, jewelers and others in order to assemble everything needed for the play's performance at week's end.
In more detail, the game lasts six days and on each day players recruit one new character — starting with five at the beginning of the game: four identical ones on their individual player board and one that they've drafted — and take 1-5 actions with the characters they have. Characters and their actions are:
• Actors: Rehearse one or more acts in the three-act play; the more you rehearse, the more benefits you receive during the dress rehearsals on days four and six.
• Costume mistress: Take costume elements to enhance your actors; if they lack a complete costume, they can't participate in the dress rehearsals.
• Set dresser: Build the set. The more elaborate the set you build, the more rewards you receive — but the set must be symmetrical!
• Handyman: Set them to work on whatever you need. These joes can assemble both costumes and sets, but they're not very good at it.
• Assistant: Increase the power of your craftsmen, i.e., the three roles described above.
• Jeweler: Take a gold costume element or set piece to dazzle the crowd.
• Queen: Earn money by giving her an early peek, or gain an objective to win her favor on the final day.

Dreamscape will be the ninth stand-alone set for Stone Blade’s signature product. The expansion introduces a number of new mechanics to the game, including a new resource called “Insight,” used to gain cards from a “Dream Deck”, and a new type of card called “Visions.”


Bretagne is a worker placement game in which players must build lighthouses on the coast of Bretagne in the 19th century.
On each turn, players take actions, such as using resources to build; trading resources, cards or money; or hiring workers or engineers.
Players can choose to score points immediately when they build or decide not to do it and to participate in the final evaluation of the lighthouse. If they score immediately, they have guaranteed themselves some points; if they wait, they could reach higher scores or send workers to harbors to earn extra bonuses for the remaining rounds.



Roll for the Galaxy: Ambition includes new factions, new dice, new tiles, and more for Roll for the Galaxy.


Africa, during the age of global colonialism: Four trading companies attract the attention of European investors with promises of wealth and riches. By investing plantation goods like coffee, bananas and cotton, players acquire shares of trading companies based in Mombasa, Cairo, Saint-Louis and Cape Town. However, the value of a company is only as good as its sphere of influence, so helping it to expand into new territories is vital if players want their investments to pay off. At the end of the game, all company shares are cashed out and whoever earned the most money wins.
Mombasa features a unique, rotating-display hand-mechanism that drives game play. Each round players choose three action cards from their hand, then reveal them simultaneously and carry out the actions. These cards are then placed in a discard pile, and the previously played cards recovered for the subsequent round. Will you collect diamonds or opt for clever bookkeeping? Will you play aggressively by expanding companies and pushing back others, or will you sit on the fence and jump in at an opportune moment? Perhaps a little of everything!
Each company has a double-sided investment strip, so companies will vary from game to game based on which sides of the strips are revealed.



Pare interesant. Cu toate astea, tabla aia arata atat de anost...cristianf wrote: Un stock holding care ma atrage.

Italy during the 15th century. A country full of intrigue and magnificence.
The tumultuous political conditions created the perfect breeding ground for the birth of a new form of government (called Signoria), and the rise of the most ambitious noble families.
After having acted in the dark for a long time, the time has finally come for them to take control of the cities and shape Italy’s future. Their stories will go down in history.
In Signorie, you will play the role of a Signore, a Lord of one of the most prestigious families of the Renaissance.
One at the time, players will choose 1 die from a common pool (20 dice in 5 colors are rolled at the beginning of each round). You place it on your player board (your city) and perform one of the possible actions.
The color of the chosen die will determine the action, and the number on the die is a discount on the cost of the action.
During a round, each player can perform up to 4 actions.
At the end of the round, if the sum of a player’s chosen dice is equal or lower than 13, he can obtain a reward.
The dice mechanic is easy and innovative and gives players a simple, but challenging choice. Money is always tight, so there is a temptation to choose a high valued dice, but that needs to be balanced with obtaining the reward.


Martin Wallace's Princes of the Renaissance will appear in a new edition from Mercury Games, with the publisher planning to launch a Kickstarter funding campaign for it before the end of 2015.




It's the year 1899, and strange phenomena is being observed in places like Stonehenge and the pyramids of Egypt. Time goes crazy, and newly discovered crystals have exhibited strange properties that allow for the creation of fantastic apparatuses.
In a race to exploit these discoveries, the rapidly industrializing nations have used them to construct gigantic steam-driven airships to travel through time and space. In Steam Time, the race is on for long-lost knowledge, vanished cultures, and hidden treasures. Travel to past ages, search for crystals, and use your crystals wisely to stay ahead of your competitors.


The population on Earth has grown beyond the productive soil capacity, and the ocean level is about to drown some of the major coastal towns along the planet. An emergency project is set to ensure the first city underwater as a pilot project for the coming future: the Dilluvia Project.
In Dilluvia Project, the players represent different companies operating on the construction of the first underwater city. Their purpose is not only to build the city in deep water, but to establish a population there. The estimated capacity of Dilluvia is about 5,000 persons, split among residents, service people and scientific personnel. The player with the most efficient procedures to bring population to Dilluvia will win the game. It's crucial to build competitive buildings, but it's also very important to increase the company prestige in order to capture the interest of new inhabitants.
The game lasts seven months (seven turns), during which the modular buildings will be implemented. Each turn consists of a buying phase (through an original system) followed by a worker placement phase. A special worker allows the first player to occupy the action spot to realize it with a bonus. The dome of Dilluvia is space limited, and all terrain must be bought and approved by the government (as there are some restrictions) before placing any building. Players will also struggle to occupy the preferable areas and try to achieve goals that bring them honorific titles and additional prestige.
After the worker placement phase, each player takes his income (prestige points, money and resources) according to his active buildings and the activated functions in them. (Each building has two different income proposals.) Each month, one event will happen, and the companies may also realize outside works to obtain prosperity.
Will the Dilluvia Project become the seed of a new world underwater, guaranteeing the survival of mankind in a more and more scarce world?
